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TAR 21 Modelo 3D

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TAR 21 royalty-free 3d model - Preview no. 1
TAR 21 royalty-free 3d model - Preview no. 2
TAR 21 royalty-free 3d model - Preview no. 3
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TAR 21 royalty-free 3d model - Preview no. 10
TAR 21 royalty-free 3d model - Preview no. 11
TAR 21 royalty-free 3d model - Preview no. 12
TAR 21 royalty-free 3d model - Preview no. 1
TAR 21 royalty-free 3d model - Preview no. 2
TAR 21 royalty-free 3d model - Preview no. 3
TAR 21 royalty-free 3d model - Preview no. 4
TAR 21 royalty-free 3d model - Preview no. 5
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TAR 21 royalty-free 3d model - Preview no. 8
TAR 21 royalty-free 3d model - Preview no. 9
TAR 21 royalty-free 3d model - Preview no. 10
TAR 21 royalty-free 3d model - Preview no. 11
TAR 21 royalty-free 3d model - Preview no. 12
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David Makarov

Especificações

  • Geometriapolygonal
  • Polígonos30,000
  • Vértices16,000
  • TexturasYes
  • RiggedNo
  • AnimadoNo
  • Pronto para impressão em 3DNo
  • Jogo pronto (baixo poli)No
  • Mapeado por UVYes
  • UVs não enroladosnon-overlapping

Formatos e Arquivos

FBX
(.fbx)
1 MB

TAR 21_LowPoly.fbx

Descrição

TAR 21 Low-Poly model model of a modern Israeli automatic machine of 5.56 45 mm caliber manufactured by the Israel Weapon Industries concern. The name of the machine comes from Mount Tavor (Tabor), in northern Israel, mentioned in the Old Testament, and index 21 denotes the focus of weapons in the 21st century. The development of IWI was first introduced to the public in the mid-1990s under the designation M-203. Later, in order to avoid confusion with the grenade launcher of the same name, the machine was renamed AAR (English Advanced Assault Rifle - a promising assault rifle). After some time, the weapon was given the final name Tavor TAR 21 [1]. Unlike a number of other samples of this company, the new machine was not a rework or modernization of other weapons. 30k tris 2k-4k textures (Substance Painter) Model + textures (standart)4k + textures (UE4)2k + textures (UNITY)2k Textures in arhives +HQ renders Standart textures : metallic PBR (normal; roughness; AO; BaseColor; Metallic) UE4 textures : metallic PBR (BaseColor; normal; ARM) ARM = OcclusionRoughnessMetallic
Jun 09, 2020 data adicionada
Nov 27, 2023 última atualização

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