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Despertador Twin Bell Modelo 3D

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5 visitas
BlendingBastian

Especificações

  • Geometriapolygonal_quads only
  • Polígonos5,972
  • Vértices6,107
  • TexturasYes
  • RiggedNo
  • AnimadoNo
  • Pronto para impressão em 3DNo
  • Jogo pronto (baixo poli)No
  • Mapeado por UVYes
  • UVs não enroladosnon-overlapping

Formatos e Arquivos

Blender
(.blend)
5 MB

model.blend
OBJ
(.obj)

model.obj
3DS
(.3ds)

model.3ds
3DS

textures.zip

Descrição

A classic twin bell alarm clock with a lot of details. This clock was modeled with Blender 2.73 and rendered in Cycles. || GEOMETRY || Clean geometry, only quads. No ngons! For full and easy geometry control all parts are separated and all used modifiers are not applied. Used modifiers: - subsurf - mirror - solidify || TEXTURES || This model uses a image texture (jpg) at 1700 x 1700 pixels for the clock face and a second one at 2048 x 2048 pixels as bump map for the back side of the clock. || MATERIALS || 6 materials created with nodes for Cycles Render. All colors are changeable in the node setup. - chrome - black - black paint - black paint with bump - clock face - glass || COMPOSITING || Compositing setup to render the model isolated from the environment with alpha values as background included. || RENDERS || - renders created in Cycles Render at 1.000 samples using subsurf modifier level 2 - wireframe renders are showing the mesh without subsurf modifier || SCALE || The model is in real world size and scale. X = 0,126m (Blender units) Y = 0,104m (Blender units) Z = 0,166m (Blender units) || EXPORTED FILES || This model was created with Blender. Only the blend file includes materials, textures and modifiers. All other formats have been exported and including only the mesh!
Oct 27, 2019 data adicionada
Aug 03, 2021 última atualização

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