Vincent - Chefe Masculino Modelo 3D
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Especificações
- Geometriapolygonal_quads/tris
- Polígonos36,472
- Vértices38,001
- TexturasYes
- RiggedNo
- AnimadoNo
- Pronto para impressão em 3DNo
- Jogo pronto (baixo poli)No
- Mapeado por UVYes
- UVs não enroladosmixed
Descrição
|| VINCENT - MALE HEAD ||
This is a high quality realistic male head. The model comes with detailed SSS textures.
The head has detailed geometry with great edge flow that appropriate for facial animation.
From this topology also you can easily to make more different kind of heads.
The face sculpted in ZBrush and final images rendered in 3ds Max with Mental Ray.
In ZBrush all levels of subdivision histories are kept.
The character was modeled in real-world scale with ideal proportions.
Height of the bust is 38 cm, so the height of the full character would be 180 cm, the eyeball's size is approximately 2,5 cm.
|| FEATURES ||
- the mesh contains mostly quads
- clean geometry
- edge loops based topology
- anatomically correct model
- smoothable polygonal model
- professional quality UV map
- professional quality high resolution textures
- the topology is appropriate for rigging and facial animation
- capture the personality
- realistic SSS (Sub Surface Scattering) textures & shaders
- normal maps baked in subdivison level 2
- head not symmetrical
- polygon hair (eyebrown, eyelash)
- high detailed eyes (cornea, iris, pupil, wet part) bring life to the model
- teeth (gum, teeth, tongue)
- real-world scale
- system unit: cm
|| POLYGONS ||
head: 14 890 (triangles)
eyeballs: 5 600 (triangles)
wet parts for eyes: 476 (triangles)
teeth and tongue: 49 456 (triangles)
eyebrow and eyelash: 2 151 (triangles)
|| TEXTURES & SHADERS ||
The render scene has external free Mental Ray skin shader for better results.
The product file include this shader, check info file to install easily. (zap's skinplus shader)
Head (4096 x 4096) - TGA
- color map
- epidermal map
- subdermal map
- specular map
- normal map
Eye (4096 x 4096) - TGA
- color map
- epidermal map
- subdermap map
- backscatter map
- specular map
- normal map
- reflection map (HDRI)
Teeth (2048 x 2048) - TGA
- color map
- epidermal map
- subdermal map
- specular map
- normal map
Hair (4096 x 4096) - TGA
- color map
- opacity map
|| RENDERING ||
Product is ready to render, lights and cameras included in file.
For best result use normal maps with subdivison level 2.
|| FILE FORMATS ||
- 3ds Max 2015 (render scene)
- Maya 2014
- ZBrush 4R7 P3
- OBJ
Enjoy!
Andor Kollar
Sep 29, 2020
data adicionada
Jul 01, 2023
última atualização
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