Relógio de parede Modelo 3D
Especificações
- Geometriapolygonal_quads/tris
- Polígonos2,938
- Vértices2,805
- TexturasYes
- RiggedYes
- AnimadoYes
- Pronto para impressão em 3DNo
- Jogo pronto (baixo poli)No
- Mapeado por UVYes
- UVs não enroladosnon-overlapping
Descrição
The model is animated for 12 hours, the cuckoo comes out every hour, the length of the animation is 43200 frames, in FBX the animation is baked at 24 frames per second, you can also edit the animation yourself in Blender as you like, for the animation of the arrows there are controllers (emptys) - Hour_Empty, Minute_Empty, Second_Empty, by rotating them along the axes you can animate the arrows. 3d model is low poly and game-ready. Real scale - Units: cm - (Proportions and sizes are observed and as close as possible to the real object) - 30,8 x 30,8 x 3,4 cm. Polygons - 2938 / Triangles - 5514 / Vertices - 2805 The model consists only of quadrangles and triangles. Formats: - .blend (Mesh + material (Principled BSDF) + Textures PBR Roughness/Metallic) - Blender (ver. 4.0.2) - .tbscene (Mesh + Textures PBR Roughness/Metallic) - Marmoset Toolbag 3 - .FBX (only mesh! without materials/textures) - .unitypackage (Triangulated, Mesh + Textures - .tga) - .spp (Substance Painter Project ver. 2021) - (folder textures, PBR Roughness/Metallic) - (folder textures, PBR Specular/Glossiness) - (folder textures, textures baked from a high poly model) 1 material (1 set of textures). Texel density - 73 px/cm. Unwrapped UVs - Non-overlapping (Manually deployed, no overlapping or inverted polygons). Textures game-ready (4096x4096 .PNG) - PBR Roughness/Metallic: BaseColor, Metallic, Normal, Roughness, AO(Ambient occlusion). (Textures one set for the whole model,5 PNG Files - 8bit). Optional Textures game-ready (4096x4096 .PNG) - PBR Specular/Glossiness: Diffuse, Specular, Glossiness, Normal. (Textures one set for the whole model,4 PNG Files - 8bit). Optional Textures baked (Additional textures baked from a high poly model), (4096x4096 .PNG) - Curvature, Normal, Normal (Object), Height, Position, Thickness, Material ID, AO(Ambient occlusion). Rendered in Blender Cycles - first 5 images. Rendered in Marmoset Toolbag 3 - all other images.
Rever
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