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Moinho de vento Modelo 3D

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Licença isenta de direitosTodos os usos estendidos
Retornos simples
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MirroReflection

Especificações

  • Geometriapolygonal_quads only
  • Polígonos17,251
  • Vértices19,008
  • TexturasYes
  • RiggedYes
  • AnimadoYes
  • Pronto para impressão em 3DNo
  • Jogo pronto (baixo poli)No
  • Mapeado por UVYes
  • UVs não enroladosnone

Formatos e Arquivos

Lightwave
(.lwo)

default_scanline
Windmill_Export.lwo
Lightwave
(.lwo)

default_scanline
Windmill_Export_Layout
Lightwave
(.lwo)

default_scanline
Windmill_Export_Layout_Animated
OBJ
(.obj)
3 MB

Windmill_Export_obj.obj
3ds Max
(.max)
3 MB

default_scanline
Windmill_Max.max
FBX
(.fbx)
1 MB

Windmill_Export_FBX.fbx
Cinema 4D
(.c4d)
1 MB

default_scanline
Windmill_Export_C4D.c4d
3DS
(.3ds)
1 MB

Windmill_Export_3DS.3ds
Rhino 3d
(.3dm)

Windmill_Export_3DM.3dm
(.unknown)
7 MB

Windmill_All_Formats.rar

Descrição

This is very high-detailed model of Comet-shape Windmill. Bolts, L-form girders, locks, ropes and many another small details. Great for close and middle shots. > Only quad polygons! You can open this model .obj in almost every 3D program\Game engine, edit and customize it as you wish. > 3 seamless high quality textures are included! Wood, Metal and Metal grid sets contain: ready-to-use diffuse, specular, bump and other versions saved in proper format (greyscale\indexed color) to minimize memory usage. Use them in any other project! > Model is separated by layers\groups and ready for animations. > Very high detailed. > .MAX .OBJ, native .LWO and many others format included. > All surfaces/material used in this model are properly named and easy to setup. > One .RAR archive in support files with the all model formats if you want to download it fast. ---- Model formats: obj, lwo, max, c4d, fbx, 3ds, 3dm ---- Addition files: - surfaces library - 4 seamless textures pack. ---- Notes: The original model was made in Lightwave 9.6. Model is quads only, so there should be absolutely NO troubles with exporting it to any another program (3D Studio Max, Maya, Z-brush and etc). But model may (probably will) lose some surfaces information during import to another program, like specularity, glossiness, opacity and etc. This will happen to textures also. The surfaces are simple and standard materials so you can reapply them easy and change as you wish. The textures I used are seamless (that means you dont need UV mapping to use them, just adjust them to the right channel with cubic projection. But, if you wish to get exact or better results in other than native Lightwave render program, you should be experience enough to make some adjustments to model materials, textures and render settings.
Oct 20, 2019 data adicionada
Feb 26, 2022 última atualização

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Por que não ser o primeiro a quebrar o gelo?