This model is ready to render exactly as you see.
1. Color map (.bmp): 2048x2048 resolution
2. Bump map (.bmp): 2048x2048 resolution
3. Specular Map (.bmp): 2048x2048 resolution
4. Dome Color Map (.png): 3072x3072, for reflections and final gathering.
This scene uses 3-point lighting. The dome has a simple texture for reflections and final gathering.
The rig is nulls, one for each spoon. The spoons are a combined mesh, with one UV map.
The model material is a phong specular model with subtle reflections, and an incidence to control the angle of reflection.
The polygons are clean. Also, the high resolution Zbrush tool is included.
Oct 02, 2019
Dec 20, 2020