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Zombie John Rigged Modelo 3D

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Especificações

  • Geometriapolygonal_quads/tris
  • Polígonos29,630
  • Vértices32,676
  • TexturasYes
  • RiggedYes
  • AnimadoNo
  • Pronto para impressão em 3DNo
  • Jogo pronto (baixo poli)No
  • Mapeado por UVYes
  • UVs não enroladosmixed

Formatos e Arquivos

3DS
(.3ds)
57 MB

Zombie_John_Rigged_3DS.rar
FBX
(.fbx)
66 MB

Zombie_John_Rigged_FBX.rar
3ds Max
(.max)
59 MB

vray 2.3
Zombie_John_Rigged_MAX.rar
OBJ
(.obj)
59 MB

Zombie_John_Rigged_OBJ.rar
(.gltf)
105 MB

3757-gltf-extended.gltf.zip
(.gltf)
106 MB

3757-gltf-extended.glb
(.gltf)
8 MB

3757-gltf_ktx2_draco_optimized-extended.gltf.zip
(.gltf)
8 MB

3757-gltf_ktx2_draco_optimized-extended.glb
3ds Max
(.max)
119 MB

3757-max-extended.max.zip
(.usdz)
62 MB

3757-usdz-extended.usdz
33 MB

Zombie_John_Render_Scene.rar

Descrição

This Zombie is a high quality model. The model has a fully textured design that allows for close-up renders, and was originally modeled in 3ds Max 2012 and rendered with V-Ray.

Features:

-High quality polygonal model, correctly scaled for an accurate representation of the original object.

-Models resolutions are optimized for polygon efficiency. In 3ds Max, the Meshsmooth function can be used to increase mesh resolution if necessary.

-Model is fully textured with all materials applied.

-All textures and materials are included and mapped in every format.

-No part-name confusion when importing several models into a scene.

-No cleaning up necessary just drop your models into the scene and start rendering.

-No special plugin needed to open scene.

-Model does not include the light rig, any backgrounds or scenes used in preview images.

File Formats:

- 3ds Max 2012 V-Ray

- OBJ

- 3DS

- FBX

Model is built to real-world scale

Units used: cm

You can download scene file was used for rendering. This file include V-ray lights and camera ready for rendering.

3ds Max file includes mesh and three materials:

1. Zombie_Clothes ( VRayMtl )

2. Zombie_Hair ( VRayMtl)

3. Zombie_Skin ( VRayFastSSS2 )

The character is rigged and skinned (Biped + Skin).

Facial animation controlled by Morpher modifier. Morpher is wired to viewport sliders. Facial animation is controlled with 4 morph targets.The model has no animation keys set up, but can be easily animated with assigned morph targets and bips.

Textures format:

- Zombie_Diffuse.png 4096x4096

- Zombie_Reflect.png 4096x4096

- Zombie_Fresnel.png 4096x4096

- Zombie_Glossiness.png 4096x4096

- Zombie_Refract.png 4096x4096

- Zombie_Opacity.png 4096x4096

- Zombie_Normal.png 4096x4096

- Hair_Diffuse.png 2048x2048

- Hair_Reflect.png 2048x2048

- Hair_Glossiness.png 2048x2048

- Hair_Opacity.png 2048x2048

- Hair_Normal.png 2048x2048

Warning: Depending on which software package you are using, the exchange formats (.obj, "3ds" and .fbx) may not match the preview images exactly. Due to the nature of these formats, there may be some textures that have to be loaded by hand and possibly triangulated geometry.

If you like this model please take some time to rate it.

Thank you!!!

Sep 28, 2020 data adicionada
Mar 27, 2023 última atualização

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