Audi Q5 2017 года 3D модель
Характеристики
- Геометрияpolygonal_quads/tris
- Полигоны190,998
- вершины211,466
- текстурыYes
- подстроенныйNo
- мультипликационныйNo
- Готов к печати в 3DNo
- Игра готова (низкополигональная)No
- UV MappedYes
- Развернутые уфmixed
Описание
Photorealistic, high-quality and accurate 3D model of 2017 Audi Q5 with high detailed interior. The model is suitable for Ultra HD rendering and further use in broadcast, high-res film close-up, advertising, etc. The model can be also used in real-time applications (Unreal Engine, Unity and etc.) after a number of mesh optimizations, texture baking and other procedures executed on the customer's side. The studio rendering quality shown on product previews is reachable 'out-of-box' with no need of any additional manipulations, if you use 3ds max + Corona native file format. Main features: - Originally created with 3ds Max 2015 - Two MAX files with Corona and Standard 3ds Max materials - Subdivision modifier is available in the history for MAX, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, wheels and doors. Total number of objects is 21. All objects are intelligently named - Doors can be opened - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 10 textures, which vary in resolution from 1024x1024px to 4096x3072px - Windshield, rear window and front side windows are using high resolution transparency mask texture - Previews rendered in 3ds Max 2015 with Corona 5.0 Special notes: - FBX and OBJ formats are recommended for import in other 3d software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads - FBX format is recomended for importing in real-time engines like Unreal Engine, Unity and etc. - MAX files can be loaded in Autodesk 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed - C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used - MB file can be loaded in Autodesk Maya 2015 or higher. Only standard Maya materials and standard renderer used Polycounts: MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 190,998 faces and 211,466 vertices MeshSmooth iteration 1: 762,447 faces and 804,356 vertices MeshSmooth iteration 2: 3,049,788 faces and 3,133,034 vertices MB format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 190,998 faces and 211,466 vertices Subdivision iteration 1: 762,447 faces and 804,356 vertices Subdivision iteration 2: 3,049,788 faces and 3,133,034 vertices C4D format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 190,994 faces and 211,465 vertices Subdivision iteration 1: 762,427 faces and 804,346 vertices Subdivision iteration 2: 3,049,708 faces and 3,132,974 vertices FBX and OBJ formats (3 files included for each format): low: 190,998 faces and 211,466 vertices medium: 762,447 faces and 804,356 vertices high: 3,049,788 faces and 3,133,034 vertices 3DS format (3 files included): low: 380,443 faces and 314,705 vertices medium: 1,524,894 faces and 1,002,151 vertices high: 6,099,576 faces and 3,556,480 vertices
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