Mazda CX-30 2020 года 3D модель
Характеристики
- Геометрияpolygonal_quads/tris
- Полигоны234,332
- вершины265,215
- текстурыYes
- подстроенныйNo
- мультипликационныйNo
- Готов к печати в 3DNo
- Игра готова (низкополигональная)No
- UV MappedYes
- Развернутые уфmixed
Описание
High detailed 3D model of 2020 Mazda CX-30 with interior. Main features: - Originally created with 3ds Max 2015 - Two MAX files with Corona and Standard 3ds Max materials - Subdivision modifier is available in the history for MAX, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, wheels and doors. Total number of objects is 22. All objects are intelligently named - Doors can be opened - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 18 textures, which vary in resolution from 33x796px to 4096x4096px - Windshield, rear window and back side windows are using high resolution transparency mask texture - Previews rendered in 3ds Max 2015 with Corona 5.0. Scenes, HDRI's and backplate images for outdoor renders are not included in product files Special notes: - FBX and OBJ formats are recommended for import in other 3d software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads - FBX format is recommended for importing in real-time engines like Unreal Engine, Unity and etc. - MAX files can be loaded in Autodesk 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed - C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used - MB file can be loaded in Autodesk Maya 2015 or higher. Only standard Maya materials and standard Hardware 2.0 renderer used Polycounts: MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 234,332 faces and 265,215 vertices MeshSmooth iteration 1: 934,768 faces and 997,011 vertices MeshSmooth iteration 2: 3,739,072 faces and 3,861,475 vertices MB format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 234,332 faces and 265,215 vertices Subdivision iteration 1: 934,768 faces and 997,011 vertices Subdivision iteration 2: 3,739,072 faces and 3,861,475 vertices C4D format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 234,332 faces and 265,215 vertices Subdivision iteration 1: 934,768 faces and 997,011 vertices Subdivision iteration 2: 3,739,072 faces and 3,861,475 vertices FBX and OBJ formats (3 files included for each format): low: 234,332 faces and 265,215 vertices medium: 934,768 faces and 997,011 vertices high: 3,739,072 faces and 3,861,475 vertices 3DS format (3 files included): low: 466,104 faces and 303,463 vertices medium: 1,869,536 faces and 1,074,561 vertices high: 7,478,144 faces and 4,081,155 vertices
Отзывы
На данный момент нет отзывов об этом продукте.
Почему бы не первым сломать лед?






















