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архитектуратранспортные средстваперсонажисамолетмебельэлектроникаживотныерастенияоружиеспортивныйпитаниеанатомия
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Античный Стол 3D модель

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Античный Стол royalty-free 3d model - Preview no. 1
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Античный Стол royalty-free 3d model - Preview no. 1
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Бесплатная лицензияТолько для редакции
Простые возвращения
Гарантия лучшей цены
Работает из коробки
0 посещения
Energyoverflow

Характеристики

  • Геометрияsubdivision
  • Полигоны34,000
  • вершины34,300
  • текстурыYes
  • подстроенныйNo
  • мультипликационныйNo
  • Готов к печати в 3DNo
  • Игра готова (низкополигональная)No
  • UV MappedYes
  • Развернутые уфoverlapping

Форматы и файлы

OBJ
(.obj)
18 MB

AntiqueTable_obj.rar
Blender
(.blend)
18 MB

AntiqueTable_only_blend.rar
Blender
(.blend)
18 MB

AntiqueTable_scene_blend.rar
FBX
(.fbx)
18 MB

AntiqueTable_fbx.rar

Описание

Detailed model of an Antique wooden table that was created in Biedermeier style. Its classic style is ideal for many type of interior scenes. The model is properly UV mapped and textured. Ready for quality renders and close up shots. Renders were created with Cycles with 1 level of subdivision applied. Tech info: The model is a subdivision surface but it look great even without subdivision. Object origin is set to the center of the base model for easy placement and scaling. Material is set for Cycles and Blender internal as well. Texture is in 4K resolution. Total Polygon count w/o subdiv: 34000 Total Vertex count w/o subdiv: 34300 Total Polygon count with subdiv: 135800 Total Vertex count with subdiv: 136600 Package info: There are 2 different blend files included: AntiqueTable_only.blend only contains the model with the material. AntiqueTable_scene.blend contains the models and all the lightning settings and cameras that were used for the preview images. The model is on layer 1. OBJ and FBX files are tested in 3ds Max To use only the model you can choose append from your scene and navigate to the AntiqueTable_only.blend file and append the model or simply open the blend file and you will find the model at the center on layer 1. Scale and rotations are applied to avoid issues during editing. In the scene file the cameras are bind to frames. Simply hit Animate to render the object sequentially from all the camera angles.
Apr 15, 2020 Дата Добавлена
Nov 11, 2021 последнее обновление

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