ванная комната 3D модель
0
Бесплатная лицензияВсе расширенное использование
Простые возвращения
Гарантия лучшей цены
Работает из коробки
Характеристики
- Геометрияpolygonal_quads only
- Полигоны28,007
- вершины28,538
- текстурыYes
- подстроенныйNo
- мультипликационныйNo
- Готов к печати в 3DNo
- Игра готова (низкополигональная)No
- UV MappedYes
- Развернутые уфnon-overlapping
Описание
This photorealistic bathroom is a highly detailed model suitable for film or games. It was created in Maya 2018 with Arnold, but exchange formats are available as well.
It has highly detailed textures ranging from 1K to 4K resolutions.
Depending on the objects, textures among the following are available as PNGs:
Ambient Occlusion
Base Color
Height
Metallic
Normal
Roughness
Subsurface Scattering
Transmission
The renders seen above don't use ambient occlusion nor height, but can be added for different results.
Also note that coat is used on the metal, if used with another render engine that does not have coat you will need to create a layered shader with a more glossy outer layer, or composite reflections above it.
All objects are fully subdividable except for the walls ceiling and floor, it is recommended but not necessary. This scene was designed for film but can be used in games, if used for game you may need to alter the textures slightly on some of the objects to make up for the lack of subsurface scattering.
Also note that for these renders I reduced the saturation and darkened some objects, if you open the attached Arnold scene this will already be done for you.
All UVs are unwrapped and don't overlap, some textures need to be applied to multiple objects but this is already done for you if you open the attached scene.
As seen above, there are two different versions of the towel (green pattern and dark blue no pattern.)
The textures have high levels of detail, including but not limited to:
Water droplets on the shower glass
Yellow stains on the toilet
White stains on the mirror
Worn edges of metal
No plugins are necessary to open or render this scene, with that said-
The renders above were made using the color grading workflow ACES, that is the view transform in Maya was set to ACES RRT v1.0 (no plugins or downloads necessary), then in post converted from Linear - Rec709 - sRGB to Output - sRGB using the OCIO ACES (can be downloaded online from the GitHub link on the opencolorio website, then you'll need a program such as After Effects, Blackmagic Fusion or Resolve to convert it to sRGB) and is recommended but NOT NECESSARY, if you don't know what any of this means feel free to render to sRGB (default) but for best results render as EXR and reduce the highlights on a curve.
Just to be clear, you can still open and render this scene with great results even if you don't know what ACES is.
Other notes and features:
Everything can open (except the white door unless you delete part of the wall behind it)
Objects are grouped and named appropriately
Pivots are appropriately placed.
Transforms have been frozen and history deleted.
Real World Scale
Jun 09, 2020
Дата Добавлена
Oct 15, 2023
последнее обновление
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