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Cut Chop Wood Log Pile 3D модель

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Cut Chop Wood Log Pile royalty-free 3d model - Preview no. 1
Cut Chop Wood Log Pile royalty-free 3d model - Preview no. 2
Cut Chop Wood Log Pile royalty-free 3d model - Preview no. 3
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Cut Chop Wood Log Pile royalty-free 3d model - Preview no. 12
Cut Chop Wood Log Pile royalty-free 3d model - Preview no. 1
Cut Chop Wood Log Pile royalty-free 3d model - Preview no. 2
Cut Chop Wood Log Pile royalty-free 3d model - Preview no. 3
Cut Chop Wood Log Pile royalty-free 3d model - Preview no. 4
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Cut Chop Wood Log Pile royalty-free 3d model - Preview no. 11
Cut Chop Wood Log Pile royalty-free 3d model - Preview no. 12
Бесплатная лицензияВсе расширенное использование
Простые возвращения
Гарантия лучшей цены
Работает из коробки
25 посещения
Litarvan

Характеристики

  • Геометрияpolygonal
  • Полигоны26,294
  • вершины16,709
  • текстурыYes
  • подстроенныйNo
  • мультипликационныйNo
  • Готов к печати в 3DNo
  • Игра готова (низкополигональная)No
  • UV MappedNo
  • Развернутые уфunknown

Форматы и файлы

OBJ
(.obj)
25 MB

WoodenLogsPileCut_01_obj2.rar
FBX
(.fbx)

WoodenLogsPileCut_01_fbx2.rar
3DS
(.3ds)

WoodenLogsPileCut_01_3ds2.rar
3ds Max
(.max)
28 MB

vray 1.5 SP4
WoodenLogsPileCut_01_V-Ray_max.rar
3ds Max
(.max)
28 MB

default_scanline
WoodenLogsPileCut_01_Standard_max.rar

Описание

V-Ray and Standard materials are avaiable. The textures are in the 3ds Max file archive. Compatible with 3ds Max 2009 and higher versions. Obj, fbx, 3ds format are optimized to allow correct import (if you use these formats), use preferably the OBJ format, it will import even with textures applied and UV coordinates correctly matched. You might need to change the path of textures in some rare cases but there are only few (5-6 textures), the UWVs are proper and the materials are applied correctly to proper meshes. OBJ version has its own textures, packed with obj format in one archive. Detailed model, enough for close-up renders. Originally modelled in 3ds Max 2009. Different formats avaiable. Correctly scaled accurate representation of the original object, no additional work needed. Objects are in their own layer. Each item has unique name. No part-name confusion when importing. Centered on 0,0,0.
Oct 17, 2019 Дата Добавлена
Oct 27, 2021 последнее обновление

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