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архитектуратранспортные средстваперсонажисамолетмебельэлектроникаживотныерастенияоружиеспортивныйпитаниеанатомия
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Шлем Ericsson 2017 3D модель

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Шлем Ericsson 2017 royalty-free 3d model - Preview no. 1
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Шлем Ericsson 2017 royalty-free 3d model - Preview no. 1
Шлем Ericsson 2017 royalty-free 3d model - Preview no. 2
Шлем Ericsson 2017 royalty-free 3d model - Preview no. 3
Шлем Ericsson 2017 royalty-free 3d model - Preview no. 4
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Шлем Ericsson 2017 royalty-free 3d model - Preview no. 12
Бесплатная лицензияТолько для редакции
Простые возвращения
Гарантия лучшей цены
Работает из коробки
0 посещения
mikebibby

Характеристики

  • Геометрияpolygonal
  • Полигоны5,963
  • вершины6,314
  • текстурыYes
  • подстроенныйNo
  • мультипликационныйNo
  • Готов к печати в 3DNo
  • Игра готова (низкополигональная)No
  • UV MappedYes
  • Развернутые уфnon-overlapping

Форматы и файлы

Cinema 4D
(.c4d)
7 MB

default_scanline
Ericsson_helmet_2017_c4d.zip
FBX
(.fbx)
7 MB

Ericsson_helmet_2017_fbx.zip
Maya
(.ma)
7 MB

mentalray
Ericsson_helmet_2017_mb.zip
OBJ
(.obj)
7 MB

Ericsson_helmet_2017_obj.zip
Cinema 4D
(.c4d)
13 MB

default_scanline
Ericsson_helmet_smooth_2017_c4d.zip
FBX
(.fbx)
9 MB

Ericsson_helmet_smooth_2017_fbx.zip
OBJ
(.obj)
8 MB

Ericsson_helmet_smooth_2017_obj.zip

Описание

This is a 3D low poly model ,it was designed to provide a high definition in a low poly. Standard low-poly mesh with specific poly count. It`s the most accurate and realistic of the market. This is a recreation of a F1 Helmet model,it can suffer modification over the season. The model is completely ready for use visualization in maya. For low poly model simply press 1 and for the high resolution press 3. In Cinema4d go to function menu and subdivide. In 3dmax meshsmooth In the low poly: Poly count : 5963 Vertex count : 6314 In the smooth version: Poly count : 23848 Vertex count : 24538 Textures included. Each texture is in jpg format and have a 4K texture resolution for high quality It has color texture Because of different Disk topology at different computers it might be required to change the textures path at the destination computer. The 3D model was created on real base. It's created accurately, in real units of measurement, qualitatively and maximally close to the original. Please feel free to contact us for any query or if you need further assistance, we will be happy to assist you.
Nov 12, 2021 Дата Добавлена
Mar 06, 2022 последнее обновление

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