Флоренция Большой Консоль 3D модель
0
Характеристики
- Геометрияpolygonal_quads only
- Полигоны20,708
- вершины20,798
- текстурыYes
- подстроенныйNo
- мультипликационныйNo
- Готов к печати в 3DNo
- Игра готова (низкополигональная)No
- UV MappedYes
- Развернутые уфnon-overlapping
Описание
Florence Large Console Table
The model was originally modeled in 3Ds Max 2018; textured and rendered using V-Ray Next.
As it is a photorealistic and high end model, it will help you to add more realism to your projects. The model is suitable for any visual production, high-res film close-up images, advertising, design visualisation, etc.
Model dimensions: W 120 cm x D 35 cm x H 85 cm
>> Features:
• Polycount is calculated BEFORE applying Turbosmooth.With Turbosmooth (1 iteration):
Polys: 165.664
Verts: 82.922
• The model is prepared to be subdivided.
• No extra plugins are required for this model.
• The preview renders have been made without any kind of postproduction, besides a contrast LUT, which is included as a gift.
• Wireframes rendericed both with and without Turbosmooth (1 iteration).
• Lights and cameras are NOT included in the scene.
• Totally Unwrapped. Non overlaping UVs.
• The model is grouped for ease of selection. In addition, each individual object is renamed in order to facilitate its search.
• This model contains poles (more than 5 edges that converge to a single vertex.) located in the bolt heads, as well as in the drawer sides.
>> Specifications:
• The model is accurately sized to match a real object. File units: cm.
• Number of materials: 3
• Number of elements in the scene: 14
• The model is included in 2 file formats: 3ds Max V-Ray 2020 & 2018.
• In addition, the conversion according to StemCell is available, with formats prepared for Maya, C4D, fbx, and obj. For other available formats, see the list on the right.
• Model texturized through PBR Metallic (Base Color, Roughness, Metallic, Normal maps).
Zip contains all necessary textures.
• Textures [PNG]: FLCT_Wood_Oak, as well as FLCT_Wood_Painted (4096 x 4096) and FLCT_Chrome (2048 x 2048) have been created with Substance Painter.
• Diffuse, specular, glossiness, normal, base color, metallic, roughness and AO maps are included for SP materials, in order to allow both PBR Metallic and Spec/Gloss
Rendering scene is NOT included, neither is the HDRI used to take the renders.
Oct 16, 2019
Дата Добавлена
Sep 11, 2021
последнее обновление
Отзывы
На данный момент нет отзывов об этом продукте.
Почему бы не первым сломать лед?





























