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Formula 1 Concept Season 2018 3D модель

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Formula 1 Concept Season 2018 royalty-free 3d model - Preview no. 1
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Бесплатная лицензияТолько для редакции
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Гарантия лучшей цены
Работает из коробки
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OpticalDreamSoft

Характеристики

  • Геометрияpolygonal_quads/tris
  • Полигоны10,704
  • вершины11,046
  • текстурыYes
  • подстроенныйNo
  • мультипликационныйNo
  • Готов к печати в 3DNo
  • Игра готова (низкополигональная)No
  • UV MappedYes
  • Развернутые уфmixed

Форматы и файлы

3DS
(.3ds)
3 MB

generic_f1_2018_final_3ds.zip
DXF
(.dxf)
6 MB

generic_f1_2018_final_dxf.zip
FBX
(.fbx)
5 MB

generic_f1_2018_final_fbx.zip
3ds Max
(.max)
14 MB

vray 3.30.04
generic_f1_2018_final_max.zip
OBJ
(.obj)
3 MB

generic_f1_2018_final_obj.zip
X file
(.x)
4 MB

generic_f1_2018_final_x.zip

Описание

Low-poly subdivision-ready Formula 1 Concept Car 3d model with PBR materials (Specular and Metallic workflows). Based on the 2018 season regulations. With Halo driver security system. Advantages of the model: - Very clean geometry. - This model is maximally optimized for use in 3d games and VR. - Very low polycount. The model without turbosmooth is great for mobile games. And if you apply a turbosmooth modifier it starts to look great in large projects on PCs or game consoles. All this became possible thanks to a very competent application of smoothing groups and properly adjusted geometry. - Real world scale. So you can easily import this model in your project without need to change anything. - The model uses smoothing groups, so you can always increase the detail to the required level simply by applying a turbosmooth modifier with the necessary number of iterations. - Divided into functional parts and grouped for easy editing and using in game engines. - The model consists of 30 separate objects grouped together. Each of this objects has a simple and understandable name. - Specular and Metallic workflow textures included! - Compatible with the majority of modern game engines! Model specifications: Created in 3DS Max 2016 and rendered with V-Ray 3.30. Lighting is a mix of global illumination from HDRI (included) and 1 v-ray light. The model does not require the installation of any additional plug-ins or software. All you need to get the exact same rendering as on the preview image is the 3DS Max 2016 and V-Ray 3.30. Polygons count: 10704 (no n-gons) Vertices count: 11046 Materials: A V-Ray PBR material with specular workflow is applied to the model. All of its parameters were created for the StemCell standard. Textures (Specular workflow): - Diffuse (2048 x 2048 PNG) - DX NormalMap (2048 x 2048 PNG) - Specular (2048 x 2048 PNG) - Glossiness (2048 x 2048 PNG) - Opacity (2048 x 2048 PNG) Textures (Metallic workflow): - Base Color (2048 x 2048 PNG) - GL NormalMap (2048 x 2048 PNG) - Metallic (2048 x 2048 PNG) - Roughness (2048 x 2048 PNG) - Opacity (2048 x 2048 PNG) Model available in such formats: - MAX (2016) - FBX - OBJ - 3DS - DXF (2010) - X (DirectX) There are two versions of the model in all archives with additional formats: The original one and one with the applied turbosmooth (1 iteration) modifier.
Dec 24, 2019 Дата Добавлена
Sep 01, 2021 последнее обновление

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