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архитектуратранспортные средстваперсонажисамолетмебельэлектроникаживотныерастенияоружиеспортивныйпитаниеанатомия
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Нож и разделочная доска 3D модель

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Бесплатная лицензияВсе расширенное использование
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MVG86

Характеристики

  • Геометрияpolygonal_quads/tris
  • Полигоны91,402
  • вершины46,545
  • текстурыYes
  • подстроенныйNo
  • мультипликационныйNo
  • Готов к печати в 3DNo
  • Игра готова (низкополигональная)No
  • UV MappedYes
  • Развернутые уфnone

Форматы и файлы

(.unknown)
4 MB

knives&more.x3d
OBJ
(.obj)
5 MB

knives&more.obj
FBX
(.fbx)
1 MB

knives&more.fbx
Collada
(.dae)

knives&more.dae
3DS
(.3ds)
1 MB

knives&more.3ds
Blender
(.blend)

cycles
simpleRoom.blend
Blender
(.blend)
1 MB

cycles
knives&more.blend

Описание

This is a simple cutting knives, grater, peeler and cutting board scene.You can easily combine this with my other scenes or any other blender scenes or convert them yourself using blender's free exporting plugins so that you can use it to combine with other formats. It is low poly and has subsurf applied. You can decrease the subsurf levels to make it more low poly. Enjoy. ******NOTE****** Attached is info.txt which has information on how to render etc. The environment texture used is a freebie taken from hdriimaps link - hdrmapscom/freebies/mayor-s-office-in-the-old-town-hall Layer 1 contains the knives collection, layer 11 contains the bases for those. Layer 2 contains the peelers and the grater, layer 12 contains the base and stand for those. Layer 3 contains the basic surface (simple white material) Layer 4 contains the sun. Some freebies -> In the same world texture as mentioned above, you will also be able to find a procedural sky texture , which you can use in an interior scene (It will look great only once you have added multiple objects to the scene as they will reflect on each other.) Layer 6 also contains a simple room , which is a the linked room from simpleRoom.blend file supplied with the product which you can use for your interior renders. ***** Important **** Please read notes in the attached info.txt for details how to render exactly (You just have to rotate the environment texture on the z axis by 180 degrees for one type of renders and leave it at 0 degrees for others)
May 26, 2020 Дата Добавлена
Nov 11, 2021 последнее обновление

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