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ะฐั€ั…ะธั‚ะตะบั‚ัƒั€ะฐั‚ั€ะฐะฝัะฟะพั€ั‚ะฝั‹ะต ัั€ะตะดัั‚ะฒะฐะฟะตั€ัะพะฝะฐะถะธัะฐะผะพะปะตั‚ะผะตะฑะตะปัŒัะปะตะบั‚ั€ะพะฝะธะบะฐะถะธะฒะพั‚ะฝั‹ะตั€ะฐัั‚ะตะฝะธัะพั€ัƒะถะธะตัะฟะพั€ั‚ะธะฒะฝั‹ะนะฟะธั‚ะฐะฝะธะตะฐะฝะฐั‚ะพะผะธั
ะžั‚ะผะตั‡ะตะฝะฝั‹ะน
ะ—ะฐะบะปะฐะดะบะฐ ัƒะดะฐะปะตะฝะฐ

ะ–ะตะปะตะทะฝะพะดะพั€ะพะถะฝั‹ะน ะฟะตั€ะตะตะทะด 3D ะผะพะดะตะปัŒ

0
ะ–ะตะปะตะทะฝะพะดะพั€ะพะถะฝั‹ะน ะฟะตั€ะตะตะทะด royalty-free 3d model - Preview no. 1
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ะ–ะตะปะตะทะฝะพะดะพั€ะพะถะฝั‹ะน ะฟะตั€ะตะตะทะด royalty-free 3d model - Preview no. 7
ะ–ะตะปะตะทะฝะพะดะพั€ะพะถะฝั‹ะน ะฟะตั€ะตะตะทะด royalty-free 3d model - Preview no. 8
ะ–ะตะปะตะทะฝะพะดะพั€ะพะถะฝั‹ะน ะฟะตั€ะตะตะทะด royalty-free 3d model - Preview no. 1
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ะ–ะตะปะตะทะฝะพะดะพั€ะพะถะฝั‹ะน ะฟะตั€ะตะตะทะด royalty-free 3d model - Preview no. 4
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ะ‘ะตัะฟะปะฐั‚ะฝะฐั ะปะธั†ะตะฝะทะธัะ’ัะต ั€ะฐััˆะธั€ะตะฝะฝะพะต ะธัะฟะพะปัŒะทะพะฒะฐะฝะธะต
ะŸั€ะพัั‚ั‹ะต ะฒะพะทะฒั€ะฐั‰ะตะฝะธั
ะ“ะฐั€ะฐะฝั‚ะธั ะปัƒั‡ัˆะตะน ั†ะตะฝั‹
ะ ะฐะฑะพั‚ะฐะตั‚ ะธะท ะบะพั€ะพะฑะบะธ
0 ะฟะพัะตั‰ะตะฝะธั
Francesco Milanese

ะฅะฐั€ะฐะบั‚ะตั€ะธัั‚ะธะบะธ

  • ะ“ะตะพะผะตั‚ั€ะธัpolygonal_quads only
  • ะŸะพะปะธะณะพะฝั‹9,416
  • ะฒะตั€ัˆะธะฝั‹4,714
  • ั‚ะตะบัั‚ัƒั€ั‹Yes
  • ะฟะพะดัั‚ั€ะพะตะฝะฝั‹ะนNo
  • ะผัƒะปัŒั‚ะธะฟะปะธะบะฐั†ะธะพะฝะฝั‹ะนNo
  • ะ“ะพั‚ะพะฒ ะบ ะฟะตั‡ะฐั‚ะธ ะฒ 3DNo
  • ะ˜ะณั€ะฐ ะณะพั‚ะพะฒะฐ (ะฝะธะทะบะพะฟะพะปะธะณะพะฝะฐะปัŒะฝะฐั)No
  • UV MappedYes
  • ะ ะฐะทะฒะตั€ะฝัƒั‚ั‹ะต ัƒั„non-overlapping

ะžะฟะธัะฐะฝะธะต

Level crossing 3D Model. 2 individual objects (base, barrier; so, you can easily rotate or even animate them), sharing the same non overlapping UV Layout map, Material and PBR Textures set. Production-ready 3D Model, with PBR materials, textures, non overlapping UV Layout map provided in the package. Quads only geometries (no tris/ngons). Easily customizable: UV unwrapped geometries, so you can create new Textures (or modify the existing ones) using the UV Layout maps provided in the package (as png with alpha). Each Object, Material or Texture provided in the package has a unique, meaningful name. Made in Blender 3D 2.80 (Cycles / Eevee materials) then exported to OBJ and FBX; materials and textures made in Substance Painter, exported for PBR, V-Ray, Unity, Unreal. PROMO IMAGES: the first image has been rendered in Cycles (or Eevee) for Blender 3D 2.8x; in particular, you can find 11+ promo images in this description: * nr. 1-2-3-4-5-6 rendered in Cycles (Blender 3D 2.80) * nr. 7-8 are wireframe images; * nr. 9-10 are screenshots from the Blender 3D scene, showing the UV Layout; * other images: UV layouts (at least one). Formats included: FBX, OBJ; scenes: BLEND (2.80 with Cycles / Eevee materials); other: png with Alpha. 2 Objects (meshes), 1 PBR Material, UV unwrapped (non overlapping UV Layout map provided in the package); UV-mapped Textures. UV Layout maps and Image Textures resolutions: 2048x2048; PBR Textures made with Substance Painter. Polygonal, QUADS ONLY (no tris/ngons); 4714 vertices, 4708 quad faces (9416 tris). Real world dimensions; scene scale units: cm in Blender 3D (that is: Metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: in a zipped folder, you'll find the PBR Textures set for a bunch of rendering engines or game engines! * Cycles (or Eeevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha (in a single PNG file), normal); * Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal); * Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal); * Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal); * generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) * generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height); you can use it in Eevee for Blender 3D 2.8, too; so, you'll be able to edit the Textures, or just import the fbx/obj file, along with the Textures set you want, in your 3D Modeling software or game engine, and link them together to get a game / production ready asset! IMPORTANT --- Main renderings made in Blender 3D 2.80 + Cycles (or Eevee) using an HDR Environment Texture Image which is NOT provided in the package!
Aug 06, 2020 ะ”ะฐั‚ะฐ ะ”ะพะฑะฐะฒะปะตะฝะฐ
Nov 16, 2021 ะฟะพัะปะตะดะฝะตะต ะพะฑะฝะพะฒะปะตะฝะธะต

ะžั‚ะทั‹ะฒั‹

ะะฐ ะดะฐะฝะฝั‹ะน ะผะพะผะตะฝั‚ ะฝะตั‚ ะพั‚ะทั‹ะฒะพะฒ ะพะฑ ัั‚ะพะผ ะฟั€ะพะดัƒะบั‚ะต.
ะŸะพั‡ะตะผัƒ ะฑั‹ ะฝะต ะฟะตั€ะฒั‹ะผ ัะปะพะผะฐั‚ัŒ ะปะตะด?