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архитектуратранспортные средстваперсонажисамолетмебельэлектроникаживотныерастенияоружиеспортивныйпитаниеанатомия
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Magpul PDR-C Game Ready 3D модель

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Magpul PDR-C Game Ready royalty-free 3d model - Preview no. 1
Magpul PDR-C Game Ready royalty-free 3d model - Preview no. 2
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Magpul PDR-C Game Ready royalty-free 3d model - Preview no. 1
Magpul PDR-C Game Ready royalty-free 3d model - Preview no. 2
Magpul PDR-C Game Ready royalty-free 3d model - Preview no. 3
Magpul PDR-C Game Ready royalty-free 3d model - Preview no. 4
Magpul PDR-C Game Ready royalty-free 3d model - Preview no. 5
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Magpul PDR-C Game Ready royalty-free 3d model - Preview no. 7
Magpul PDR-C Game Ready royalty-free 3d model - Preview no. 8
Magpul PDR-C Game Ready royalty-free 3d model - Preview no. 9
Magpul PDR-C Game Ready royalty-free 3d model - Preview no. 10
Magpul PDR-C Game Ready royalty-free 3d model - Preview no. 11
Бесплатная лицензияТолько для редакции
Простые возвращения
Гарантия лучшей цены
Работает из коробки
0 посещения
Steno Scarduelli

Характеристики

  • Геометрияpolygonal_quads only
  • Полигоны4,638
  • вершины4,725
  • текстурыYes
  • подстроенныйNo
  • мультипликационныйNo
  • Готов к печати в 3DNo
  • Игра готова (низкополигональная)No
  • UV MappedYes
  • Развернутые уфnon-overlapping

Форматы и файлы

OBJ
(.obj)
8 MB

Magpul_PDR-C_Obj.rar
FBX
(.fbx)
8 MB

Magpul_PDR-C_Fbx.rar
X file
(.x)
8 MB

Magpul_PDR-C_DirectX.rar
Blender
(.blend)
8 MB

Magpul_PDR-C_Blend.rar
3DS
(.3ds)
8 MB

Magpul_PDR-C_3ds.rar

Описание

The Magpul Personal Defense Rifle C version. This is a low polygon count model fit for both games and general visualization. Modeled in real world scale (metric system). This weapon is 48 centimeters long. Geometry is full quads, has no 6-poles and is not meant for subdivision. The mesh shading is set at 50 degrees. Several objects frozen into two: The weapon The ammo clip Fully UV unwrapped, no overlapping UVs. One set of textures in .Png format: Diffuse 2048x2048 Normal 2048x2048 Glossy 1024x1024 One material which might need rebuilding when imported in an application other than Blender. Note for .Fbx users: Cycles materials are exported correctly, albeit as simple Phongs. You won't need to rebuild the material from scratch. Exported at the origin with zeroed transforms. All objects, material and textures are meaningfully named.
Dec 25, 2019 Дата Добавлена
Feb 14, 2022 последнее обновление

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