ะกัะตะดะฝะตะฒะตะบะพะฒัะน ะดะพะผ 3D ะผะพะดะตะปั
1
ะะตัะฟะปะฐัะฝะฐั ะปะธัะตะฝะทะธัะัะต ัะฐััะธัะตะฝะฝะพะต ะธัะฟะพะปัะทะพะฒะฐะฝะธะต
ะัะพัััะต ะฒะพะทะฒัะฐัะตะฝะธั
ะะฐัะฐะฝัะธั ะปัััะตะน ัะตะฝั
ะ ะฐะฑะพัะฐะตั ะธะท ะบะพัะพะฑะบะธ
ะฅะฐัะฐะบัะตัะธััะธะบะธ
- ะะตะพะผะตััะธัpolygonal_quads/tris
- ะะพะปะธะณะพะฝั16,614
- ะฒะตััะธะฝั19,334
- ัะตะบัััััYes
- ะฟะพะดัััะพะตะฝะฝัะนNo
- ะผัะปััะธะฟะปะธะบะฐัะธะพะฝะฝัะนNo
- ะะพัะพะฒ ะบ ะฟะตัะฐัะธ ะฒ 3DNo
- ะะณัะฐ ะณะพัะพะฒะฐ (ะฝะธะทะบะพะฟะพะปะธะณะพะฝะฐะปัะฝะฐั)No
- UV MappedYes
- ะ ะฐะทะฒะตัะฝัััะต ััnon-overlapping
ะะฟะธัะฐะฝะธะต
Medieval House can be used for medieval/fantasy scenes.
Quad faced mesh completely UVW mapped with separate material id of each object.
House - Diffuse and Normal maps at 4096 x 4096 pixels
Tower - Diffuse and Normal maps at 2048 x 2048 pixels
Shed - Diffuse and Normal maps at 2048 x 2048 pixels
Door - Diffuse and Normal maps at 2048 x 2048 pixels
Ground - Diffuse and Normal maps at 2048 x 2048 pixels
Dec 22, 2019
ะะฐัะฐ ะะพะฑะฐะฒะปะตะฝะฐ
Dec 01, 2021
ะฟะพัะปะตะดะฝะตะต ะพะฑะฝะพะฒะปะตะฝะธะต
ะัะทัะฒั
ะะฐ ะดะฐะฝะฝัะน ะผะพะผะตะฝั ะฝะตั ะพัะทัะฒะพะฒ ะพะฑ ััะพะผ ะฟัะพะดัะบัะต.
ะะพัะตะผั ะฑั ะฝะต ะฟะตัะฒัะผ ัะปะพะผะฐัั ะปะตะด?

















