Minigun 3D модель
0
Характеристики
- Геометрияpolygonal_quads only
- Полигоны88,312
- вершины87,966
- текстурыYes
- подстроенныйNo
- мультипликационныйNo
- Готов к печати в 3DNo
- Игра готова (низкополигональная)No
- UV MappedYes
- Развернутые уфnon-overlapping
Описание
3d model of Gatling machine gun reduced and simplified version of M61 Vulcan for cartridge 7,62 Nato.
Created in Cinema 4D R19 and shown with Advanced Render.
Native The file is equally correctly opened in 19 and in the 18 version of Cinema 4D
Modeled for subdivision - only quads polygons.
Model is built to real-world scale.
Used C4D scene units: centimeters. The size: Length: 109 cm, Height: 57 cm, Width: 31 cm.
3d model does not have bones and rigging. It consists of 25 polygonal objects. And also one object Clone (cartridges in the conveyor), which in other formats is converted into one polygon object.
SPEC:
3d model consists of 25 objects.
polygons: 88312
points: 87966
Subdivision Surface Level 1:
polygons: 625664
points: 625796
Subdivision Surface Level 2:
polygons: 2125496
points: 2125604
Textures:
The scene has 5 materials, 15 texture resolution (8192x8192), 4 texture resolution (4096x4096) (cartridge) in format JPEG (.jpg)., Included HDRI map.
Other formats exported as base mesh:
3DS
OBJ
FBX (6(2010))
DAE (COLLADA 1,4)
In 3DS format model converted to polygons at subdivision level 1. Triangulated. Names are shortened.
To other multi formats, you need to apply the subdivision modifier after importing it into your 3d editor.
And in all cases, to obtain an image of a shiny metal, the scene must have a source of environment HDRI map.
For correct display of textures, Subdivision Surface needs to be switched to Boundary or Edge mode.
Abbreviations of names of textures:
Color - Color, Diffusion
Refl - Reflection, Color reflection
Roug - Roughness
Bump - Bump, Displacement
Norm - Normal
Jul 08, 2020
Дата Добавлена
Mar 01, 2022
последнее обновление
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