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архитектуратранспортные средстваперсонажисамолетмебельэлектроникаживотныерастенияоружиеспортивныйпитаниеанатомия
Отмеченный
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Парковое сиденье 3D модель

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Парковое сиденье royalty-free 3d model - Preview no. 1
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Бесплатная лицензияВсе расширенное использование
Простые возвращения
Гарантия лучшей цены
Работает из коробки
41 посещения
Syrak Models

Характеристики

  • Геометрияpolygonal_quads only
  • Полигоны1,353
  • вершины1,426
  • текстурыYes
  • подстроенныйNo
  • мультипликационныйNo
  • Готов к печати в 3DNo
  • Игра готова (низкополигональная)No
  • UV MappedYes
  • Развернутые уфnon-overlapping

Форматы и файлы

Blender
(.blend)
35 MB

Pack bench 01 BLEND.zip
Collada
(.dae)
35 MB

Pack bench 01 DEA.zip
FBX
(.fbx)
35 MB

Pack bench 01 FBX.zip
OBJ
(.obj)
35 MB

Pack bench 01 OBJ.zip

Описание

MODEL DESCRIPTION This is a out door park bench seat. Highly detailed model. The model is designed to be use as prop or an extra to a scene not as a primary piece. This model is designed by Syrak Models and is original. MESH The model is two objects. One model is the seat including the bolt and concrete supports the other is the concrete slab that it sits on. The model is set to real world scale. The origins have been placed at the base of the object. There are 1426 vertices. There are 1353 polygons. The model has been designed to have sub division / turbo smooth, but it has been supplied without it. Without sub division / turbo smooth it could be used as a low poly asset, or with sub division / turbo smooth it could be used as a high poly asset suitable for close up shots. This model has been set out in a logically. All meshes, objects, materials and textures have been named correctly. This model contains only 4 sided polygons(QUADS), **there are NO triangles or N-gons.** ANIMATION This product is not rigged. TEXTURES / MATERIALS 1 x 4096 x 4096 diffuse texture for seat PNGA. 1 x 4096 x 4096 bump texture for seat PNGA. 1 x 4096 x 4096 specular texture for seat PNGA. 1 x 4096 x 4096 diffuse texture concrete slab. PNGA. The textures are made very large so the maximum amount of detail can be seen. If you don't need such large texture just re-scale them to an appropriate size in powers of 2 (2048 x 2048, 1024 x 1024, 512 x 512, etc...) keep the aspect ratio the same to avoid any weird stretching. To get the same look that is in the render you will need to apply the materials correctly in your own software as each software package handles diffuse textures, masks and alpha textures differently it is up to you to work out what will work. All textures are designed and made by Syrak Models. The materials will have to be applied manually. RENDERED Model is rendered in Cycles / Blender internal.
Oct 17, 2019 Дата Добавлена
Feb 14, 2022 последнее обновление

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