Деревянная бочка 3D модель
0
Бесплатная лицензияВсе расширенное использование
Простые возвращения
Гарантия лучшей цены
Работает из коробки
Характеристики
- Геометрияpolygonal_quads only
- Полигоны9,750
- вершины10,007
- текстурыYes
- подстроенныйNo
- мультипликационныйNo
- Готов к печати в 3DNo
- Игра готова (низкополигональная)No
- UV MappedYes
- Развернутые уфnon-overlapping
Описание
---General Information---
Detailed model of a wooden barrel with steel bands, featuring high resolution 4k textures. Each board on the barrel has been modeled for added realism. The overlap and rivets on each band have also been modeled.
The model consists of quad based geometry with no triangles or n-gons. The model is entirely built to support subdivision and is modeled to real-world scale using cm (Centimeters). The model is 44.7cm (17.5 Inches) wide, 44.7cm (17.5 Inches) thick and 62.1cm (24.4 Inches) high.
The model is constructed using a non-destructive workflow with the modifier stack intact, allowing the subdivision level to be changed or completely removed without issue.
---Organization----
The file is well organized and contains a proper naming convention, as well as separate layers for the geometry and lights. All maps and materials are also correctly named to match the geometry.
---Lighting---
The file includes a lighting rig consisting of 4 VRay lights, as well as image based lighting (IBL) for additional environment lighting and reflections. The HDRI image is included and all render settings are already setup in Vray and ready to go. All preview images shown were rendered using the same lighting and VRay settings.
---Textures & Materials----
Includes 7 extremely high resolution 4K (4096x4096) Diffuse, Bump & Spec Maps - and all materials/shaders. Also includes an HDRI Image for lighting and reflections with a resolution of 7398x3291.
---UVs---
All elements have been unwrapped and are non-overlapped allowing each uv cluster to receive unique uv space. A second Unwrap UVW modifier has been applied above the first Turbosmooth modifier allowing the subdivided UVs to be relaxed a second time to remove any UV distortion caused by the first iteration of subdivision. This will allow the model to be subdivided further without distorting the UVs or textures.
---Polycount---
Basemesh (No Subdivision):
Verts: 10,007
Polys: 9,750
Turbosmooth 1-iteration:
Verts: 39,439
Polys: 78,000
Turbosmooth 2-iterations:
Verts: 158,803
Polys: 312,000
---Format Notes---
The .FBX, & .OBJ versions of this model do NOT include lights or materials. The base polycount for these versions is:
Verts: 39,439
Polys: 39,000
Dec 01, 2019
Дата Добавлена
Mar 04, 2022
последнее обновление
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