Zuiver Лампа для штатива 3D модель
0
Характеристики
- Геометрияpolygonal_quads/tris
- Полигоны3,501
- вершины3,482
- текстурыYes
- подстроенныйNo
- мультипликационныйNo
- Готов к печати в 3DNo
- Игра готова (низкополигональная)No
- UV MappedYes
- Развернутые уфnon-overlapping
Описание
This Zuiver tripod lamp created with 3ds Max 2014. All objects are named correct for easy selections and management. All materials and textures named correct. No Photoshop or compositing used, Product is ready to render out-of-the-box. Model is centered at 0,0,0.
The model is highly accurate and based on the manufacturers original dimensions and technical data. Detailed enough for close-up renders.
The files are 3ds Max, 3ds, obj, fbx. The 3ds Max version is also optimized for V-Ray.
File includes the model with the environment. Cameras, lights, render settings are included! You can press render and get the result.
Unit of Measure: mm
Textures:
1. Paper 01
- diffuse...........................................256x256
- normal..........................................256x256
- specular.......................................256x256
2.Paper 02
- diffuse...........................................256x256
- normal..........................................256x256
- specular.......................................256x256
3.Parts
- diffuse...........................................2048x2048
- normal..........................................2048x2048
- specular.......................................2048x2048
-glossiness.....................................2048x2048
4. Wood
- diffuse...........................................1024x512
- normal..........................................1024x512
- specular.......................................1024x512
You can decrease resolution of textures if you need. Model is perfectly suitable for games and game engines. Model suitable for photorealistic visualizations and for using in video clips.
Oct 04, 2019
Дата Добавлена
Feb 21, 2022
последнее обновление
Отзывы
На данный момент нет отзывов об этом продукте.
Почему бы не первым сломать лед?












