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Antika kikare 3D-modell

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Specifikationer

  • Geometripolygonal_quads/tris
  • polygoner6,228
  • hörn3,128
  • strukturerYes
  • riggadeNo
  • AnimeradNo
  • 3D Printable ReadyNo
  • Spelklar (låg poly)No
  • UV MappadYes
  • Unwrapped UVsnon-overlapping

Formater och filer

133 MB

sp_antiquebinoculars.zip
39 MB

antiquebinoculars_highpoly.zip
11 MB

specular_gloss_textures.zip
11 MB

unity_textures.zip
12 MB

unreal_textures.zip
12 MB

additional_texture_maps.zip
3ds Max
(.max)
41 MB

default_scanline
antiquebinoculars_2016_max.zip
FBX
(.fbx)
42 MB

antiquebinoculars_fbx.zip
OBJ
(.obj)
41 MB

antiquebinoculars_obj.zip

Beskrivning

This is a high quality, low poly asset originally modeled in 3DS Max 2016. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision. The main renders and wireframes were done in Marmoset Toolbag 2. Default renders in 3ds Max will NOT look like the preview images. The Marmoset scenes for the renders and wireframes ARE included with the model. ||SPECS|| || Geometry || 3ds Max file has an "Edit Poly" modifier which triangulates the model. 6228 Total Tris 3184 Total Polys 3128 Total Verts Polygons are all quads or tris, no n-gons Model unwrapped manually to make most efficient use of the UV space. All materials and objects named appropriately Scaled to approximate real world size (inches) Approximate Dimensions: 4.8'' x 4.4'' x 1.8'' Tested in Marmoset Toolbag 2 (see renders) Tested in Unreal Engine 4 Tested in Unity 5 No special plug-ins needed to use this product .obj and .fbx versions exported from 3ds Max 2016 || Textures || -2048x2048 diffuse, roughness, metalness, normal and AO (ambient occlusion) maps -Textures designed for physically based rendering (PBR) -Textures in .tga format -Model texture paths are stripped Alternate diffuse/specular/gloss PBR textures for those who prefer that setup. (extra download) This model was textured with Substance Painter 2. The Substance Painter 2 source file is also included as an extra download upon purchase. I have exported textures for Unreal Engine 4 and Unity 5 from Substance Painter 2 to make the import process for those engines easier. See the extra downloads for those textures and instructions on how to use them. || Bonus || The high poly model used to bake the texture maps is also included as a separate download upon purchase of this product. * Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green channel of the normal map in an image editor.
Oct 15, 2019 datum tillagt
Oct 25, 2021 senaste uppdateringen

recensioner

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