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Bilbao tunnelbana inträde 3D-modell

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Bilbao tunnelbana inträde royalty-free 3d model - Preview no. 1
Bilbao tunnelbana inträde royalty-free 3d model - Preview no. 2
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Bilbao tunnelbana inträde royalty-free 3d model - Preview no. 5
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Bilbao tunnelbana inträde royalty-free 3d model - Preview no. 1
Bilbao tunnelbana inträde royalty-free 3d model - Preview no. 2
Bilbao tunnelbana inträde royalty-free 3d model - Preview no. 3
Bilbao tunnelbana inträde royalty-free 3d model - Preview no. 4
Bilbao tunnelbana inträde royalty-free 3d model - Preview no. 5
Bilbao tunnelbana inträde royalty-free 3d model - Preview no. 6
Royaltyfria LicensEndast redaktionell
Enkel retur
Bästa prisgaranti
Fungerar ur lådan
1,190 besök
JIHS

Specifikationer

  • Geometripolygonal
  • polygoner30,755
  • hörn17,002
  • strukturerNo
  • riggadeNo
  • AnimeradNo
  • 3D Printable ReadyNo
  • Spelklar (låg poly)No
  • UV MappadNo
  • Unwrapped UVsunknown

Formater och filer

Sketchup
(.skp)
1 MB

FOSTERITO Skp.rar
OBJ
(.obj)
1 MB

FOSTERITO Obj.rar
FBX
(.fbx)
1 MB

FOSTERITO Fbx.rar
Cinema 4D
(.c4d)
1 MB

default_scanline
FOSTERITO C4D.rar
3DS
(.3ds)

FOSTERITO 3ds.rar
3ds Max
(.max)

vray 2.3
FOSTERITO 3dmax.rar

Beskrivning

1:1 scale replica of an entry of Metro Bilbao (Bilbao underground, Spain). Designed by Norman Foster, these entries are called "fosteritos". It geolocated in Google Earth (April 2013). For educational use, architecture, games or 3D printing, good quality - price. ARCHIVE FORMATS: The native format is Sketchup 6.4.1, imported in 3dmax 2013, and converted to formats Cinema4D, 3ds, FBX and Obj. All them tested in 3dmax 2013 with these results: Formats sketchup and 3dmax (save as 2010), are totaly functional. Formats Fbx and C4D are functional but don´t export the layers names. Formats 3ds and Obj need an easy readjust for the textures in the material editor, but they are operative too. Every archive rar contains the model, textures and a txt with especifications about the textures. Materials / Textures: The materials are 9 jpg adapted in the original model (sketchup) and exported with it. The coordinates of the materials do not have to be readjusted in 3dmax. * Model images (wireframe and solid colors) SketchUp; 3DMax and Cinema 4D screenshots; final renders (VRay 2.3) are made in 3dmax 2013.
Mar 23, 2018 datum tillagt
Feb 04, 2022 senaste uppdateringen

recensioner

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