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Kamelpäls 3D-modell

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Kamelpäls royalty-free 3d model - Preview no. 1
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Royaltyfria LicensAlla utökade användningsområden
Enkel retur
Bästa prisgaranti
Fungerar ur lådan
0 besök
Superb CG

Specifikationer

  • Geometripolygonal_quads/tris
  • polygoner73,036
  • hörn73,812
  • strukturerYes
  • riggadeNo
  • AnimeradNo
  • 3D Printable ReadyNo
  • Spelklar (låg poly)No
  • UV MappadYes
  • Unwrapped UVsnon-overlapping

Formater och filer

OBJ
(.obj)
10 MB

Camel.obj
Blender
(.blend)
72 MB

cycles
Camel_2.81.blend
Blender

Camel.mtl
Blender
174 MB

Camel_textures.zip

Beskrivning

Introduction

This is a high-quality camel model with complete multiple 4K maps in UDIM format. This model is made with Blender 2.81 and rendered by Cycles renderer.

It consists of 9 objects: Body, 2 lacrimal caruncles, 2 sclerae, 2 pupils, teeth and tongue.

Two sets of body maps are available, which can be switched freely.

Polygons

Body: vertices 52,693; polygons 52,626

Pupils*2: vertices 548; polygons 544

Sclerae*2: vertices 740; polygons 752

Lacrimal caruncles*2: vertices 830; polygons 826

Teeth: vertices 18,324; polygons 17,624

Tongue: vertices 677; polygons 664

Total: vertices 73,812; polygons 73,036

Formats

There is a Blender project and an OBJ file.

Textures

Camel_Body01_BaseColor_1001.png, 4096*4096

Camel_Body01_BaseColor_1002.png, 4096*4096

Camel_Body02_BaseColor_1001.png, 4096*4096

Camel_Body02_BaseColor_1002.png, 4096*4096

Camel_Body_Normal_1001.png, 4096*4096

Camel_Body_Normal_1002.png, 4096*4096

Camel_Body_Specular_1001.png, 4096*4096

Camel_Body_Specular_1002.png, 4096*4096

Camel_Eye_BaseColor.png, 4096*4096

Camel_Tooth_BaseColor.png, 4096*4096

Camel_Tooth_Normal.png, 4096*4096

Camel_Tooth_Roughness.png, 4096*4096

Features

The scale of this model to real world scale is 1.6:1. The unit is 1 meter.

The Display button of the fur is disabled.

The animation data has been converted into action editing clips.

Just put the model in the scene to render without cleaning.

No external add-ons needed.

No lights and cameras.

Hair introducation:

To make the effect more realistic, the rendering time is pretty long because of the large amount of hair. If you want to make the close-up effect more real and beautiful, it’s necessary to pay the price. If it is used in a distant view, the fur can be optimized.

Optimization methods:

Decreasing the numbers of hair children and increasing the thickness of hair.

Decreasing the steps of the Interpolated spine.

In addition, the character can be rendered directly in this project.

Jul 08, 2026 datum tillagt
Jul 08, 2026 senaste uppdateringen

recensioner

Det finns för tillfället inga recensioner för denna produkt.
Varför inte vara den första som bryter isen?