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Grotttunnel 3D-modell

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yaschan

Specifikationer

  • Geometripolygonal_tris only
  • polygoner313,200
  • hörn156,961
  • strukturerYes
  • riggadeNo
  • AnimeradNo
  • 3D Printable ReadyNo
  • Spelklar (låg poly)No
  • UV MappadYes
  • Unwrapped UVsnon-overlapping

Formater och filer

FBX
(.fbx)
40 MB

cave_tunnel.fbx.zip
Maya
(.ma)
43 MB

default_scanline
cave_tunnel.ma.zip
Lightwave
(.lwo)
37 MB

default_scanline
cave_tunnel.lwo.zip
OBJ
(.obj)
36 MB

cave_tunnel.obj.zip
3ds Max
(.max)
40 MB

default_scanline
cave_tunnel.max.zip

Beskrivning

Interior cave tunnel scene made with Lightwave. Modelled with displacement modelling. Original quad based mesh is also included in Lightwave format and OBJ that can be subdivided and displaced. A lot of various renders can be made with this model by varying the camera placement inside the cave. Lightwave scene file is included which was used to create the textured preview renders. It is ready to render, but it requires the free DP Light plugin for Lightwave from Denis Pontonnier. Other formats don't have necessary lights or other things setup, only the model and textures, but the models are textured properly. Following textures are included: cave_CURVATURE.tga cave_DIFFUSE.tga cave_GLOSS.tga cave_NORMAL.tga cave_HEIGHT.tga cave_ROUGH.tga all textures 2048x2048 pixels. Non-overlapping UV coordinates. Textures set to tile 4x in Lightwave, Max and Maya.
Nov 13, 2021 datum tillagt
Feb 27, 2022 senaste uppdateringen

recensioner

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