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Factory Element - Silo 3D-modell

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Factory Element - Silo royalty-free 3d model - Preview no. 1
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Factory Element - Silo royalty-free 3d model - Preview no. 1
Factory Element - Silo royalty-free 3d model - Preview no. 2
Factory Element - Silo royalty-free 3d model - Preview no. 3
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Factory Element - Silo royalty-free 3d model - Preview no. 11
Factory Element - Silo royalty-free 3d model - Preview no. 12
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37 besök
everlite

Specifikationer

  • Geometripolygonal
  • polygoner28,171
  • hörn30,528
  • strukturerYes
  • riggadeNo
  • AnimeradNo
  • 3D Printable ReadyNo
  • Spelklar (låg poly)No
  • UV MappadYes
  • Unwrapped UVsnon-overlapping

Formater och filer

3ds Max
(.max)
2 MB

vray 3.6
FE_Silo_001.max
(.unknown)
3 MB

FE_Silo_ABC.ABC
Cinema 4D
(.c4d)
3 MB

default_scanline
FE_Silo_C4D.c4d
FBX
(.fbx)
2 MB

FE_Silo_FBX.FBX
OBJ
(.obj)
4 MB

FE_Silo_OBJ.obj
3ds Max
(.max)
2 MB

vray 3.6
FE_Shaders_001.max
3ds Max
453 MB

Shader_maps.rar
3ds Max
50 MB

FE_Silo_MapsGeneric.rar
3ds Max

FE_Silo_OBJ.mtl

Beskrivning

A silo found in a derelict factory. The asset was created in 3ds Max and setup to render with V-Ray 3.6 or greater. The asset is one element from a greater collection of elements that all share a small library of shaders. The asset uses multiple UV channels with tiled maps in the shader. Each shader then uses a mask file to provide a unique, non tiled look. The masks are saved into a single PNG file. Each PNG file contains three masks in the R, G, B channels for economical use. Max then uses one of these channels in a Vray Blend shader to influence the tiles. I've also provided; OBJ, FBX and ABC. These files are setup with a single generic UV tile for flexibility in other programs. Note because this is aimed for general use, the shader / maps are different and will render different to the version setup for 3ds Max / Vray. Not any less good; just different. I've provided a Cinema 4D file. Please note this was created using a 3ds Max to Cinema 4D Converter. I've provided a 3ds Max file with all the Factory Element shaders in one scene for alternative use and flexibility. All shaders were created in Substance Painter. As noted above, this is one element from a series of Factory Elements that have a derelict feel. Please see my other products to discover the other elements in the collection. Preview Images were rendered with VrayRT, a single HDRI skydome, and a single rectangle light.
Oct 05, 2019 datum tillagt
Aug 14, 2021 senaste uppdateringen

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