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Renaissance Field Cannon 2 3D-modell

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Steno Scarduelli

Specifikationer

  • Geometripolygonal_quads only
  • polygoner65,006
  • hörn36,329
  • strukturerYes
  • riggadeNo
  • AnimeradNo
  • 3D Printable ReadyNo
  • Spelklar (låg poly)No
  • UV MappadYes
  • Unwrapped UVsoverlapping

Formater och filer

Blender
(.blend)
50 MB

cycles
Renaissance_Field_Cannon_2_Blend.rar
OBJ
(.obj)

Renaissance_Field_Cannon_2_Obj.rar
FBX
(.fbx)
1 MB

Renaissance_Field_Cannon_2_Fbx.rar
X file
(.x)
1 MB

Renaissance_Field_Cannon_2_DirectX.rar
3DS
(.3ds)

Renaissance_Field_Cannon_2_3ds.rar
3DS
46 MB

Renaissance_Field_Cannon_2_Textures.rar
3DS
52 MB

Renaissance_Field_Cannon_2_Textures_VRAY.rar

Beskrivning

With VRAY textures! A late 16th century field cannon. This is a high polycount model fit for general visualization but not for games/real time. Modelled in real world scale, this cannon is roughly 1,44 meters tall, and 3,40 meters long (based upon a wild guess). This model is centered at the origin with zeroed transforms. Rendered in Blender Cycles and issued in polygonal form. Geometry is full quads and is built for subdivision. Three materials, each with a 2048x2048 set of PBR textures in .Png format. All sets include Base Colour, Roughness, Metal, Normal (OpenGL), Height, Ambient Occlusion. The barrell is the only part of this cannon with no overlapping UVs, Objects, materials and textures names match. Cycles materials need to be rebuilt when used in different applications than Blender, but they export as Phong materials when exported to .Fbx. Textures for exchange formats are issued as a separate download in the Support Files Section. The .Zip also includes Material Masks maps. A second zipped archive contains dedicated VRAY textures. The .Blend file includes the image I used to fake reflections. This image is distributed under CC0 license, credits go to HDRIHaven. Lighting rig included.
Dec 28, 2019 datum tillagt
Oct 03, 2022 senaste uppdateringen

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