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Rusty Storm Lantern 3D-modell

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Troglodyte3D

Specifikationer

  • Geometripolygonal_quads only
  • polygoner18,219
  • hörn18,607
  • strukturerYes
  • riggadeNo
  • AnimeradNo
  • 3D Printable ReadyNo
  • Spelklar (låg poly)No
  • UV MappadYes
  • Unwrapped UVsnon-overlapping

Formater och filer

3ds Max
(.max)
11 MB

vray 2.x
StormLantern_Max2011_VRay.zip
3ds Max
(.max)
11 MB

vray 2.x
StormLantern_Max2014_VRay.zip
OBJ
(.obj)
11 MB

StormLantern_OBJ.zip
(.usdz)
49 MB

377-usdz-extended.usdz
(.gltf)
76 MB

377-gltf-extended.gltf.zip
(.gltf)
78 MB

377-gltf-extended.glb
(.gltf)
7 MB

377-gltf_ktx2_draco_optimized-extended.gltf.zip
(.gltf)
7 MB

377-gltf_ktx2_draco_optimized-extended.glb
3ds Max
(.max)
78 MB

377-max-extended.max.zip

Beskrivning

Highly realistic and detailed 3D model of an old oil lantern. The weathered look is achieved via blend materials and can be easily modified to suit your needs. Originally modeled in 3ds Max and rendered with V-Ray. OBJ version is provided for compatibility with other packages. ------------ The model is built to real-world scale with cm as units. Real-world dimensions: approx. 15cm x 11cm x 25cm All parts are properly named and logically grouped. Clean, quad-only topology - ready for subdivision. Relevant parts are carefully UV-mapped. All materials are set up for use within a linear workflow. Model is ready to render, just put it into your scene. Textures used: 4K map for reflectivity + glossiness 1K tileable diffuse map 1K tileable bump map 2K-4K masks for blending materials ------------ Notes: Polycount is for subdivision level 0. Scene contains only the model with materials - no cameras, lights etc. OBJ version is the unsmoothed control mesh with UVs, you have to recreate the materials in your 3D application using the provided maps.
Jun 25, 2020 datum tillagt
Sep 05, 2021 senaste uppdateringen

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