Sconce Light 3D-modell
125
Personlig användarlicens
Specifikationer
- Geometri- Geometry -
- polygoner332
- hörn328
- strukturerYes
- materialNo
- riggadeNo
- AnimeradNo
- 3D Printable ReadyNo
- Spelklar (låg poly)Yes
- UV MappadYes
- Unwrapped UVsOverlapping
Beskrivning
Game Ready asset created for use within the Unreal Engine. Asset can be used for architectural renders, game environments, etc. This asset was designed to make it easier for you to quickly add to your game without having to re-export any materials/models.
Materials are all PBR compliant to make lighting more consistent and easier. Included are three texture maps. Diffuse map, '_g' map (roughness map, metal map, and emissive mask packed in channels), and a normal map. All maps have a texture resolution of 2048x2048. Textures exported as .TGA.
The model is exported as both .OBJ and .FBX (both accepted by Unreal Engine 4.
Model can be used for commercial purposes. Please be sure to contact me before using for commercial purposes.
SPECS:
Verts: 328
Faces: 332
Tris: 610
_c: Diffuse map
_g: Roughness (Packed in Red), Metal (Packed in Green), Emissive Mask (Packed in Blue)
_n: Normal Map
Materials are all PBR compliant to make lighting more consistent and easier. Included are three texture maps. Diffuse map, '_g' map (roughness map, metal map, and emissive mask packed in channels), and a normal map. All maps have a texture resolution of 2048x2048. Textures exported as .TGA.
The model is exported as both .OBJ and .FBX (both accepted by Unreal Engine 4.
Model can be used for commercial purposes. Please be sure to contact me before using for commercial purposes.
SPECS:
Verts: 328
Faces: 332
Tris: 610
_c: Diffuse map
_g: Roughness (Packed in Red), Metal (Packed in Green), Emissive Mask (Packed in Blue)
_n: Normal Map
Nov 28, 2017
datum tillagt
Nov 20, 2019
senaste uppdateringen






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