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Strålkastare 3D-modell

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Strålkastare royalty-free 3d model - Preview no. 1
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Luchador

Specifikationer

  • Geometripolygonal_quads/tris
  • polygoner1,142
  • hörn1,159
  • strukturerYes
  • riggadeNo
  • AnimeradNo
  • 3D Printable ReadyNo
  • Spelklar (låg poly)No
  • UV MappadYes
  • Unwrapped UVsnon-overlapping

Formater och filer

3ds Max
(.max)
5 MB

default_scanline
spotlight_2015_max.zip
FBX
(.fbx)
6 MB

spotlight_fbx.zip
OBJ
(.obj)
5 MB

spotlight_obj.zip

Beskrivning

This product is intended for game/real time/background use. This model is not intended for subdivision. This is a high quality, low poly asset originally modeled in 3DS Max 2013. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. The main renders and wireframes were done in Marmoset Toolbag 2. ||SPECS|| Low Poly Model (1 Object) • spotlight || Geometry || • 2246 Total Tris • 1142 Total Polys • 1159 Total Verts • Polygons are all quads or tris, no n-gons • Model unwrapped manually to make most efficient use of the UV space • Model scaled to approximate real world size (inches) • Dimensions: W:7'' x L:6'' x H:10'' • Model centered at the origin • All textures, materials and objects named appropriately • Tested in Marmoset Toolbag 2 • Tested in Unreal Engine 4 • No special plug-ins needed to use this product • .obj and .fbx versions exported from 3ds Max 2015 || Textures || • 1024x1024 diffuse, specular, gloss, normal and ambient occlusion (AO) maps • Textures in .tga format • Model texture paths are stripped One final note: Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor.
Oct 01, 2019 datum tillagt
Feb 13, 2022 senaste uppdateringen

recensioner

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