This is a street sign.
This model includes textures that enables the user to use the small rectangle sign or not.
This model is supplied with only one model BUT includes OVER 40 different textures.
There are thirteen (13) different alpha scratches that can be overlaid on top of each other that gives many different levels of grime/damage to each of the twenty different base designs (see below).
With all the textures it is possible to make over two thousand (2000) different variants of twenty (20) different signs.
Highly detailed model.
The model is designed to be use as prop or an extra to a scene not as a primary piece.
This model is designed by Syrak Models and is original.
This model is six (6) different objects diamond main sign and also a small rectangle sign beneath it three braces and the post.
The model is set to real world scale.
The origins have been placed at the base of the object.
There are 14818 vertices.
There are 14774 polygons.
If the six bolts are deleted from the back it cuts the poly count down to approx. 3500 vertices.
The model has been designed to have sub division / turbo smooth, but it has been supplied without it. Without sub division / turbo smooth it could be used as a low poly asset, or with sub division / turbo smooth it could be used as a high poly asset suitable for close up shots.
This model has been set out in a logically. All meshes, objects, materials and textures have been named correctly.
This model contains only 4 sided polygons(QUADS), **there are NO triangles or N-gons.**
This product is not rigged.
TEXTURES / MATERIALS
20 x 2048 x 2048 PNG Yellow signs
Left bend arrow.
Left lane ends.
One lane bridge.
Proceed with caution.
Right bend arrow.
Straight & left arrow.
Straight & right arrow.
12 X 2048 x 2048 PNGA Scratches and marks.
1 x PSD Master file All layers are name and editable.
The Galvanized back and brace and pole all have Diffuse, Specular and normal also separate Ambient occlusion map.
The Galvanised textured has been downloaded from Cgtextures all other textures are created by syrk models.
One or more textures on this 3D model have been created with photographs from Textures dot com. These photographs may not be redistributed by default; please visit textures dot com for more information.
The textures are made very large so the maximum amount of detail can be seen. If you don't need such large texture just re-scale them to an appropriate size in powers of 2 (2048 x 2048, 1024 x 1024, 512 x 512, etc...) keep the aspect ratio the same to avoid any weird stretching.
To get the same look that is in the render you will need to apply the materials correctly in your own software as each software package handles diffuse textures, masks and alpha textures differently it is up to you to work out what will work.
The materials will have to be applied manually.
Model is rendered in Cycles / Blender internal.
Oct 17, 2019
Dec 19, 2020