2017 Bentley Mulsanne Limousine 3D model
Özellikler
- Geometripolygonal_quads/tris
- Çokgenler267,025
- Tepe Noktaları299,559
- DokularYes
- hileliNo
- canlandırılmışNo
- 3D Yazdırılabilir HazırNo
- Oyuna Hazır (düşük poli)No
- UV HaritalıYes
- Sarılmamış UV'lermixed
Açıklama
High detailed 3D model of 2017 Bentley Mulsanne Limousine with interior. Main features: - Originally created with 3ds Max 2015 - Two MAX files with Corona and Standard 3ds Max materials - Subdivision modifier is available in the history for MAX, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, wheels and doors. Total number of objects is 20. All objects are intelligently named - Doors can be opened - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 22 textures, which vary in resolution from 33x796px to 4096x4096px - Windshield, rear window and back side windows are using high resolution transparency mask texture - Previews rendered in 3ds Max 2015 with Corona 1.7 Special notes: - OBJ format is recommended for import in other 3d software. If your software doesn't support OBJ format, please use 3DS format; OBJ format was exported from 3ds Max. The geometry for OBJ format is set to quads - MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 1.7 or higher is needed - C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used Polycounts: MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 267,025 faces and 299,559 vertices MeshSmooth iteration 1: 1,065,673 faces and 1,131,966 vertices MeshSmooth iteration 2: 4,262,692 faces and 4,394,076 vertices MB format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 267,025 faces and 299,559 vertices Subdivision iteration 1: 1,065,673 faces and 1,131,966 vertices Subdivision iteration 2: 4,262,692 faces and 4,394,076 vertices C4D format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 267,023 faces and 299,516 vertices Subdivision iteration 1: 1,065,665 faces and 1,131,896 vertices Subdivision iteration 2: 4,262,632 faces and 4,393,796 vertices FBX and OBJ formats (3 files included for each format): low: 267,025 faces and 299,559 vertices medium: 1,065,673 faces and 1,131,966 vertices high: 4,262,692 faces and 4,394,076 vertices 3DS format (3 files included): low: 531,619 faces and 350,253 vertices medium: 2,131,342 faces and 1,237,781 vertices high: 8,525,380 faces and 4,664,885 vertices
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