2019 Kia ProCeed GT 3D model
Özellikler
- Geometripolygonal_quads/tris
- Çokgenler348,345
- Tepe Noktaları386,761
- DokularYes
- hileliNo
- canlandırılmışNo
- 3D Yazdırılabilir HazırNo
- Oyuna Hazır (düşük poli)No
- UV HaritalıYes
- Sarılmamış UV'lermixed
Açıklama
High detailed 3D model of 2019 Kia ProCeed GT with interior. Main features: - Originally created with 3ds Max 2015 - Two MAX files with Corona and Standard 3ds Max materials - Subdivision modifier is available in the history for MAX, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, wheels and doors. Total number of objects is 21. All objects are intelligently named - Doors can be opened - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 24 textures, which vary in resolution from 128x128px to 12000x12000px - Previews rendered in 3ds Max 2015 with Corona 1.7 Special notes: - FBX and OBJ formats are recommended for import in other 3d software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads - FBX format is recommended for importing in real-time engines like Unreal Engine, Unity and etc. - MAX files can be loaded in Autodesk 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed - C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used - MB file can be loaded in Autodesk Maya 2015 or higher. Only standard Maya materials and standard Hardware 2.0 renderer used Polycounts: MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 348,345 faces and 386,761 vertices MeshSmooth iteration 1: 1,391,179 faces and 1,469,597 vertices MeshSmooth iteration 2: 5,564,716 faces and 5,720,937 vertices MB format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 348,345 faces and 386,761 vertices Subdivision iteration 1: 1,391,179 faces and 1,469,597 vertices Subdivision iteration 2: 5,564,716 faces and 5,720,937 vertices C4D format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 348,345 faces and 386,761 vertices Subdivision iteration 1: 1,391,179 faces and 1,469,597 vertices Subdivision iteration 2: 5,564,716 faces and 5,720,937 vertices FBX and OBJ formats (3 files included for each format): low: 348,345 faces and 386,761 vertices medium: 1,391,179 faces and 1,469,597 vertices high: 5,564,716 faces and 5,720,937 vertices 3DS format (3 files included): low: 694,489 faces and 407,910 vertices medium: 2,782,358 faces and 1,526,753 vertices high: 11,129,432 faces and 5,932,251 vertices
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