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2020 Toyota C-HR 3D model

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2020 Toyota C-HR royalty-free 3d model - Preview no. 1
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HKV Studios

Özellikler

  • Geometripolygonal_quads/tris
  • Çokgenler214,111
  • Tepe Noktaları239,557
  • DokularYes
  • hileliNo
  • canlandırılmışNo
  • 3D Yazdırılabilir HazırNo
  • Oyuna Hazır (düşük poli)No
  • UV HaritalıYes
  • Sarılmamış UV'lermixed

Biçimler ve Dosyalar

3DS
(.3ds)
156 MB

2020_Toyota_C-HR_3DS.zip
FBX
(.fbx)
346 MB

2020_Toyota_C-HR_FBX.zip
OBJ
(.obj)
289 MB

2020_Toyota_C-HR_OBJ.zip
Cinema 4D
(.c4d)
50 MB

default_scanline
2020_Toyota_C-HR_C4D.zip
Maya
(.ma)
56 MB

maya_hardware 2.0
2020_Toyota_C-HR_MB.zip
3ds Max
(.max)
58 MB

default_scanline
2020_Toyota_C-HR_MAX_STANDARD.zip
3ds Max
(.max)
64 MB

corona 5.0
2020_Toyota_C-HR_MAX_CORONA.zip

Açıklama

Photorealistic, high-quality and accurate 3D model of 2020 Toyota C-HR with high detailed interior. The model is suitable for Ultra HD rendering and further use in broadcast, high-res film close-up, advertising, etc. The model can be also used in real-time applications (Unreal Engine, Unity and etc.) after a number of mesh optimizations, texture baking and other procedures executed on the customer's side. The studio rendering quality shown on product previews is reachable 'out-of-box' with no need of any additional manipulations, if you use 3ds max + Corona native file format. Main features: - Originally created with 3ds Max 2015 - Two MAX files with Corona and Standard 3ds Max materials - Subdivision modifier is available in the history for MAX, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, wheels and doors. Total number of objects is 21. All objects are intelligently named - Doors can be opened - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 23 textures, which vary in resolution from 796x33px to 4096x4096px - Previews rendered in 3ds Max 2015 with Corona 5.0. Scenes, HDRI's and backplate images for outdoor renders are not included in product files Special notes: - FBX and OBJ formats are recommended for import in other 3d software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads - FBX format is recommended for importing in real-time engines like Unreal Engine, Unity and etc. - MAX files can be loaded in Autodesk 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed - C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used - MB file can be loaded in Autodesk Maya 2015 or higher. Only standard Maya materials and standard Hardware 2.0 renderer used Polycounts: MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 214,111 faces and 239,557 vertices MeshSmooth iteration 1: 855,582 faces and 906,326 vertices MeshSmooth iteration 2: 3,422,328 faces and 3,522,806 vertices MB and C4D formats (only one file for each format included with Subdivision iteration 1 applied to all objects): no Subdivision: 214,111 faces and 239,557 vertices Subdivision iteration 1: 855,582 faces and 906,326 vertices Subdivision iteration 2: 3,422,328 faces and 3,522,806 vertices FBX and OBJ formats (3 files included for each format): low: 214,111 faces and 239,557 vertices medium: 855,582 faces and 906,326 vertices high: 3,422,328 faces and 3,522,806 vertices 3DS format (3 files included): low: 427,360 faces and 254,733 vertices medium: 1,711,164 faces and 944,229 vertices high: 6,844,656 faces and 3,666,805 vertices

Sep 29, 2020 Ekleme Tarihi
Feb 09, 2025 son Güncelleme

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