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Angie - Arma 3D model

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dmk76

Özellikler

  • Geometripolygonal_quads/tris
  • Çokgenler16,524
  • Tepe Noktaları19,389
  • DokularYes
  • hileliYes
  • canlandırılmışNo
  • 3D Yazdırılabilir HazırNo
  • Oyuna Hazır (düşük poli)No
  • UV HaritalıYes
  • Sarılmamış UV'lermixed

Biçimler ve Dosyalar

3ds Max
(.max)
51 MB

default_scanline
angie_12_26_rigged_default.zip
3ds Max
(.max)
51 MB

mentalray
angie_12_26_rigged_MR.zip

Açıklama

Cartoon character of a young woman. Static version with some common formats is here: ID 703500 Rational polygon count (body of 4248 polygons, 4311 verts.) Edge loop based clean topology. Mostly quads with only two triangles. All objects that scene contains (including hidden) - 16 524 polys and 19 389 verts. Huge textures, not mirrored ( body – 10000x10000px, jeans – 4000x4000px). See the last thumbnail for more details. If you don't have enough RAM, use reduced maps available. Interchangeable eyes color, lash and eyebrows styles and three styles of hairdo are available (polygonal with opacity map). Rigged using biped and 'skin' modifier. Two twists for upper arm, forearm, thigh and calf. Every peace of clothes is also rigged. Units - cm. Girl's height - 175 cm approx. All poses you see on previews are included in .cpy file for biped. Easy high heel to flat feet transformation. 'Morpher' modifier is used for facial expressions and speech. Render is standard scanline and mental ray. No plugins needed. No post production of the images. Removable subdivision is applied, wireframes show model with turbosmooth on but displaying only isolines. Mapping is only overlapping in hairs.
Sep 28, 2020 Ekleme Tarihi
Feb 04, 2026 son Güncelleme

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