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Art Gallery 001 UE4 3D model

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3polies

Özellikler

  • Geometripolygonal_quads/tris
  • Çokgenler1
  • Tepe Noktaları1
  • DokularYes
  • hileliNo
  • canlandırılmışNo
  • 3D Yazdırılabilir HazırNo
  • Oyuna Hazır (düşük poli)No
  • UV HaritalıYes
  • Sarılmamış UV'lernon-overlapping

Biçimler ve Dosyalar

(.upk)
561 MB

other
artgallery2_ue4_4_24_3.zip
FBX
(.fbx)
8 MB

Artgallery2_FBX.zip

Açıklama

A DETAILED 3D MODEL OF AN ART GALLERY / MUSEUM / EXHIBITION: - The scene is prepared for Unreal Engine 4.24.3 - GPU Lightmass was used to bake the light - The images are high-resolution screenshots from the viewport - The system unit is [cm] - The asset uses real world scale - There is a player set up fr mouse control and Keyboard (typical aswd and cursor control) - The camera is locked to the player DISCLAIMER - The asset is optimized for use in Unreal Engine 4.24.3 - Usage with different software and is not supported by the artist - Usage with different software and renderer may create different results - Support for different software and renderer is not given by the artist RENDERING / RAYTRACING - The scene uses realtime Raytracing for Reflection and Refraction - Additional Reflection Cubes are available - Change the reflection/refraction type in the postprocess volume from raytrace to screenspace and raster to disable Raytracing - Increase/Decrease the raytracing samples for better quality/performance GEOMETRY - All objects are named and organized in folders - There are additional picture frames included in the models folder - Additionally you can find all models as FBX MATERIALS - The material have base materials set up with parametric settings (materials\base folder) - Those materials have instanced materials in the "materials" folder - Some materials use fresnel functions ARTWORK - In the \Material\Base folder you find a the base material for the artwork - Use the instance material in the \material folder and assign your imported artwork LIGHT SETUP - not all lights are used for lightbaking - The light was baked using GPU lightmass FORMAT - Unreal Engine 4.24.3 - FBX ADDITIONAL INFORMATION - Contact support if you need assistance with file formats - Please check out my catalogue for more hires and realistic models - If you like this model I would kindly ask you to rate it - This is a computer generated 3d model - it is not a real life object.

Sep 29, 2020 Ekleme Tarihi
Oct 02, 2022 son Güncelleme

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