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Athleticus - 3D animated man athlete model 3D model

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Royalty Free LisansTüm genişletilmiş kullanımlar
Basit iadeler
En iyi fiyat garantisi
Kutunun dışında çalışır
0 ziyaret
Virtual creator

Özellikler

  • Geometripolygonal
  • Çokgenler30,278
  • Tepe Noktaları1
  • DokularYes
  • hileliYes
  • canlandırılmışYes
  • 3D Yazdırılabilir HazırNo
  • Oyuna Hazır (düşük poli)No
  • UV HaritalıYes
  • Sarılmamış UV'lermixed

Biçimler ve Dosyalar

3ds Max
(.max)
133 MB

default_scanline
Nuna bem e a.rar
FBX
(.fbx)
14 MB

Nuna FBXs.rar
OBJ
(.obj)
1 MB

Nuna obj.rar
OBJ
2 MB

anim1.avi
OBJ

anim2.avi
OBJ
3 MB

anim3.avi
OBJ
2 MB

anim4.avi

Açıklama

Athleticus - 3D animated man athlete model Realistic, rigged and animated man character. This model comes with high detailed textures (8192 x 8192). The character has good topology and mapping. Rigged in 3ds Max and final images rendered with Default Scanline and 1 level geometry subdivion (1 Turbosmooth Iteration). No image has post effect. Real-world scale model with around 180cm barefoot. - All objects named and organized in layer explorer - rigged and animated with biped - walk, run and wrestling position animations. - Skin modifier - Eye orientation constraint - Jaw bone lowers lower teeth for use with morph expressions - Eye-lash geometry and bones - Eye reflection - Various face expressions accomplished with Morpher modifier - compatible with Mocap data - no genitals - also mapped beneath the shorts - gums, tongue and teeth shape and texture - real-world scale in cm - possibility to subdivide geometry Polygon Faces: body: 30278 single upper eye-lashes: 1750 single lower eye-lashes: 1650 upper teeth: 5862 lower teeth: 5496 tongue: 856 gums: 6064 Body maps: - diffuse TIFF map - normal map - bump map - specular map - displacement map (Displacement map is not active in material editor and has not been tested) Available file formats: - 3ds Max 2017 - FBX 2016/2017 - OBJ (blender possibility - see notes) Notes: FBX files have mapping coordinates, basic rig, skin, morpher modifier, and animations in separate fbx files. Obj file has shapes and mapping coordinates. They both open in Blender and I could see smooth envelopes and man animation in fbx files in Blender, but other objects appear oversized and dislocated. Both formats should be placed inside maxs maps and files folder because the maps are there to apply. In 3d max the specular map is set to level 30, and bump and normal maps are set to level 7. It would be good to use the same kind of levels with other softwares. Some model instructions within max file. Ready to render! man human male boy 3d max fbx obj blender animated model people character anatomy head face muscular athletic nude muscle hand foot guy photorealistic realistic
Jun 18, 2020 Ekleme Tarihi
Mar 01, 2026 son Güncelleme

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