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Bighorn Koç Kafatası 3D model

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Bighorn Koç Kafatası royalty-free 3d model - Preview no. 1
Bighorn Koç Kafatası royalty-free 3d model - Preview no. 2
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Bighorn Koç Kafatası royalty-free 3d model - Preview no. 1
Bighorn Koç Kafatası royalty-free 3d model - Preview no. 2
Bighorn Koç Kafatası royalty-free 3d model - Preview no. 3
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Bighorn Koç Kafatası royalty-free 3d model - Preview no. 11
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LemonadeCG

Özellikler

  • Geometrisubdivision
  • Çokgenler11,510
  • Tepe Noktaları11,507
  • DokularYes
  • hileliNo
  • canlandırılmışNo
  • 3D Yazdırılabilir HazırNo
  • Oyuna Hazır (düşük poli)No
  • UV HaritalıYes
  • Sarılmamış UV'lernon-overlapping

Biçimler ve Dosyalar

FBX
(.fbx)

other
Ram Skull.FBX
3ds Max
(.max)
2 MB

vray 3.5
RamSkull max2013 Vray.max
OBJ
(.obj)
2 MB

other
Ram Skull.obj
3ds Max
(.max)
2 MB

default_scanline
RamSkull max2013 Scanline.max
(.gltf)
12 MB

other
ram_skull.glb
3ds Max
(.max)
2 MB

corona 1.5
RamSkull max2013 Corona.max
(.gltf)
6 MB

other
ram_skull_GLTF.zip
(.usdz)
3 MB

other
Ram_Skull.usdz
88 MB

Ram Skull Textures.zip

Açıklama

Photorealistic bighorn ram skull 3D model. MODEL Model dimensions: LWH 50,6 x 32,7 x 19,1 cm (19.9 x 12.9 x 7.5 in). Objects count - single polygonal object, no groups. Model is not made for subdivision, although it can be subdivided if needed. Model is made mostly of quads and few triangles. No n-gons were used. Polycount: Polys - 11 510 Verts - 11 507 MATERIALS Materials are prepared for Corona and V-Ray renderers. Scanline and FBX has only basic materials and will NOT render the same as in preview images. OBJ file has no materials, but has UVW coordinates intact. TEXTURES PBR compliant - YES Format - PNG and EXR Count - 6 Map types - Colour, Glossiness, Normal, Displacement, Cavity Bit depth - 16 bits for Displacement, 8 bits for the rest Resolution - 4096 x 4096 px Textures are collected into one archive and are delivered in separate file. SCENE Model is scaled to accurate real world dimensions. Objects, materials and textures has meaningful and matching names. Transformations has been reset and model is placed at scene origin [0, 0, 0 XYZ]. All texture paths are set to relative. FILE FORMATS 3ds Max - Corona

3ds Max - V-Ray 3ds Max - Scanline FBX OBJ GLTF USDZ GENERAL Modeled in 3ds Max. Preview images are rendered with Corona renderer. Images are straight from rendering app. No post processing were applied. Please note that all previews are rendered with displacement (height map). If your app does not support displacement, the model may look less detailed. Render scenes are not included.

Oct 08, 2023 Ekleme Tarihi
Feb 23, 2025 son Güncelleme

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