This is a 3D-model of an old copper candle-holder with a red candle built to real-world-scale (1unit = 1cm).
The model is highly detailed and sub-dividable, so it is usable in closeups.
The model was created with CINEMA 4D Release15 Studio and needs "Advanced Render" for the "Subsurface Scattering" used in the material of the candle.
The thumbnails were rendered using "Global Illumination" and "Ambient Occlusion".
The flame, flame lights, and fluid wax can be turned off in one step.
That way you have a model of a candle that is not lit.
The product also includes the thumbnails (including the turntables) as high quality .jpgs (1200 x 1200 pixels each) without watermarks. The technical thumbnails (wire-images and UV-layouts) are not included. The thumbnail-zip can be downloaded separately.
The model consists of 8 objects:
Without subdivision the model has the following polygon-count:
Total Polygons: 11547 Total Vertices: 11651
All textured objects are UV-Mapped (non overlapping) and use these included textures:
CandleHolder_Color.jpg (4096 x 4096 pixels)
CandleHolder_Diffusion.jpg (4096 x 4096 pixels)
CandleHolder_Bump.jpg (4096 x 4096 pixels)
CandleHolder_Specularjpg (4096 x 4096 pixels)
CandleHolder_Reflection.jpg (4096 x 4096 pixels)
CandleHolder_Normals.jpg (tangential) (4096 x 4096 pixels)
Wick_Color.jpg (512 x 2048 pixels)
Wick_Bump.jpg (512 x 2048 pixels)
Candle_Color.jpg (4096 x 4096 pixels)
Candle_Bump.jpg (4096 x 4096 pixels)
Candle_Specular.jpg (4096 x 4096 pixels)
Candle_Reflection.jpg (4096 x 4096 pixels)
Flame_Luminance.jpg (2048 x 2048 pixels)
Flame_Transparency.jpg (2048 x 2048 pixels)
Dec 01, 2019
Oct 25, 2020