Mağara Koleksiyonu CGW 3D model
0
Royalty Free LisansTüm genişletilmiş kullanımlar
Basit iadeler
En iyi fiyat garantisi
Kutunun dışında çalışır
Özellikler
- Geometripolygonal
- Çokgenler20,606
- Tepe Noktaları11,112
- DokularYes
- hileliNo
- canlandırılmışNo
- 3D Yazdırılabilir HazırNo
- Oyuna Hazır (düşük poli)No
- UV HaritalıYes
- Sarılmamış UV'lernone
Açıklama
HIRES MODEL OF A CAVE (1ST, LEFT MODEL)
>>> Scene Information
- the scene is prepared for vray
- the scene uses Linear Workflow
- all maps are in the 3dsmax zipfile
- all previews are render outputs (only the main image was altered in photoshop)
- the scene includes the lightsetup
- polycount in viewport: polies: 46448 / vertices: 23827
- polycount for render: 2.917.232
>>> Geometry
- all objects are named and organzied with layers
- the TS iteration define the Level of Detail. Decrease the value to safe polies; the rock will be smoother then.
- the stack is still available
- the depth of the cave is ~200m
>>> Materials
- all maps are in the 3dsmax zipfile
>>> Lightsetup
- the scene uses vraysun/vraysky and a vraycamera
- the scene is set up for LWF
- direct lights fake caustic with a projector
>>> Formats
- 3dsmax Design 2010
------------------------
HIRES MODEL OF CAVE (2ND, RIGHT MODEL)
>>> Scene Information
- the scene is prepared for vray
- the scene uses Multiscatter as Plugin. you need to have this plugin installed to render the stones!!!
- the scene uses Linear Workflow
- all maps are included
- all previews are renderoutputs
- the scene is modelled in [cm]
- the main preview images shows the scene with some post effects
- polies in viewport: 20606
- polies for rendering: 1091102
>>> Geometry
- the stack of the cave is still available.
- use the TS iterations to define the polycount; for performance keep the viewport iteration low
- the Stones are lores resolution and scattered using the plugin Multiscatter
- the stones are scattered with 2 Multiscatter objects
- all objects are named and organized with layers
- the cave is ~120m deep
>>> Materials
- all maps are included
- use asset tracking to point to the maps folder
- all materials are named
>>> Lightsetup
- the scene uses a vraysun with vraysky and a vraycamera
- several vraylights inside the cave light up the cave - change color and intensity as you like
- the scene is set up for LWF
- you can open the scene and render to receive the very same result as shown in the preview images.
>>> Formats
- the native format is 3dsmax Design 2013. It was safed for 3dsmax 2010.
>>> please check out my catalogue for more landscape models
>>> if you like my models I would kindly ask you to rate it
>>> this is a computer generated 3d model - it is not a real life object.
Sep 28, 2020
Ekleme Tarihi
Apr 06, 2022
son Güncelleme
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