Kadeh 3D model
0
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Basit iadeler
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Kutunun dışında çalışır
Özellikler
- Geometripolygonal_quads/tris
- Çokgenler2,036
- Tepe Noktaları1,905
- DokularYes
- hileliNo
- canlandırılmışNo
- 3D Yazdırılabilir HazırNo
- Oyuna Hazır (düşük poli)No
- UV HaritalıYes
- Sarılmamış UV'leroverlapping
Açıklama
This product is intended for game/real time/background use.
This model is not intended for subdivision.
This is a high quality; low poly asset originally modeled in 3DS Max 2013. The normal map was baked from a high poly model, making this product look very detailed without using many polygons.
The main renders and wireframes were done in Marmoset Toolbag 2.
||SPECS||
Low Poly Model (1 Object)
• chalice
|| Geometry ||
• 3556 Total Tris
• 2036 Total Polys
• 1905 Total Verts
• Polygons are all quads or tris, no n-gons
• Model unwrapped manually to make most efficient use of the UV space
• Model scaled to approximate real world size (inches)
• Approximate dimensions: W:4.7'' x L:4.3'' x H:7.5''
• Model centered at the origin
• All materials and objects named appropriately
• Tested in Marmoset Toolbag 2
• Tested in the Unreal Engine 4
• Tested in Unity
• No special plug-ins needed to use this product
• .obj and .fbx versions exported from 3ds Max 2013
|| Textures ||
IMPORTANT: This model has TWO sets of textures. One set for standard renderers, another for PBR (physically based rendering). I used the PBR textures for the Marmoset Toolbag renders. The Unity renders use standard textures. If you're not sure which set to use, try standard first.
• 1024x1024 diffuse, specular, gloss and normal for standard
• 1024x1024 diffuse, specular, gloss and normal for PBR
• Textures in .tga format
• Model texture paths are stripped
One final note: Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor.
Oct 01, 2019
Ekleme Tarihi
Nov 18, 2021
son Güncelleme
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