Tay Kral Kobra 3D model
0
Özellikler
- Geometripolygonal_quads/tris
- Çokgenler12,375
- Tepe Noktaları12,299
- DokularYes
- hileliNo
- canlandırılmışNo
- 3D Yazdırılabilir HazırNo
- Oyuna Hazır (düşük poli)No
- UV HaritalıYes
- Sarılmamış UV'lernon-overlapping
Açıklama
3d model revolver Colt King Cobra
Created in Cinema 4D R19 and shown with Advanced Render.
Native The file is equally correctly opened in 20, 19, 18 version of Cinema 4D
Modeled for subdivision - quads and tris polygons.
Model is built to real-world scale.
Used C4D scene units: centimeters. Gun size: Length 20 cm, Height 12 cm, Width 3.5 cm.
Colt King Cobra consists of 11 objects. Also in the scene there are 6 cartridges consisting of a sleeve and a bullet. There are 23 objects in the scene.
SPEC Colt King Cobra:
polygons: 12375
points: 12299
Subdivision Surface Level 1:
polygons: 61711
points: 61641
Subdivision Surface Level 2:
polygons: 209719
points: 209649
cartridges 357 magnum only:
polygons: 1412
points: 1416
Textures:
The scene has 6 materials, 36 texture resolution (4096x4096) in format PNG (.png)., Included HDRI map.
Other formats exported as base mesh:
OBJ
FBX (6(2010))
DAE (COLLADA 1,4)
To other multi formats, you need to apply the subdivision modifier after importing it into your 3d editor.
And in all cases, to obtain an image of a shiny metal, the scene must have a source of environment HDRI map.
For correct display of textures, Subdivision Surface needs to be switched to Boundary or Edge mode.
Abbreviations of names of textures:
Color - Color, Color reflection
Difus - Diffusion, Color
Roug - Roughness
Metal - Metallnes
Bump - Bump, Displacement
Norm - Normal
Jun 18, 2020
Ekleme Tarihi
Feb 18, 2022
son Güncelleme
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