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51 ziyaret
Syrak Models

Özellikler

  • Geometripolygonal_quads only
  • Çokgenler5,802
  • Tepe Noktaları5,808
  • DokularYes
  • hileliNo
  • canlandırılmışNo
  • 3D Yazdırılabilir HazırNo
  • Oyuna Hazır (düşük poli)No
  • UV HaritalıYes
  • Sarılmamış UV'lernon-overlapping

Biçimler ve Dosyalar

Collada
(.dae)
3 MB

Disposal water bottle DEA.zip
FBX
(.fbx)
3 MB

Disposal water bottle FBX.zip
OBJ
(.obj)
3 MB

Disposal water bottle OBJ.zip
Blender
(.blend)
3 MB

cycles
Disposal water bottle BLEND.zip

Açıklama

MODEL DESCRIPTION This is a Disposable water bottle. Highly detailed model. The model is designed to be use as prop or an extra to a scene not as a primary piece. This model is designed by Syrak Models and is original. MESH The model is three(3) objects. Plastic bottle. Plastic lad. Paper label. The model is set to real world scale. The origins have been placed at the base of the object. There are 5808 vertices. There are 5802 polygons. The model has been designed to have sub division / turbo smooth, but it has been supplied without it. Without sub division / turbo smooth it could be used as a low poly asset, or with sub division / turbo smooth it could be used as a high poly asset suitable for close up shots. This model has been set out in a logically. All meshes, objects, materials and textures have been named correctly. This model contains only 4 sided polygons(QUADS), **there are NO triangles or N-gons.** ANIMATION This product is not rigged. TEXTURES / MATERIALS 4096 x 1024 PNG diffuse texture. 4096 x 1024 PSD file containing all layers so colour and text are editable. The textures are made very large so the maximum amount of detail can be seen. If you don't need such large texture just re-scale them to an appropriate size in powers of 2 (2048 x 2048, 1024 x 1024, 512 x 512, etc...) keep the aspect ratio the same to avoid any weird stretching. To get the same look that is in the render you will need to apply the materials correctly in your own software as each software package handles diffuse textures, masks and alpha textures differently it is up to you to work out what will work. All textures are designed and made by Syrak Models. The materials will have to be applied manually. RENDERED Model is rendered in Cycles / Blender internal.
Oct 02, 2019 Ekleme Tarihi
Oct 04, 2022 son Güncelleme

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