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Ejderha 3D model

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Ejderha royalty-free 3d model - Preview no. 1
Ejderha royalty-free 3d model - Preview no. 2
Ejderha royalty-free 3d model - Preview no. 3
Ejderha royalty-free 3d model - Preview no. 4
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Ejderha royalty-free 3d model - Preview no. 8
Ejderha royalty-free 3d model - Preview no. 9
Ejderha royalty-free 3d model - Preview no. 10
Ejderha royalty-free 3d model - Preview no. 1
Ejderha royalty-free 3d model - Preview no. 2
Ejderha royalty-free 3d model - Preview no. 3
Ejderha royalty-free 3d model - Preview no. 4
Ejderha royalty-free 3d model - Preview no. 5
Ejderha royalty-free 3d model - Preview no. 6
Ejderha royalty-free 3d model - Preview no. 7
Ejderha royalty-free 3d model - Preview no. 8
Ejderha royalty-free 3d model - Preview no. 9
Ejderha royalty-free 3d model - Preview no. 10
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Royalty Free LisansTüm genişletilmiş kullanımlar
Basit iadeler
En iyi fiyat garantisi
Kutunun dışında çalışır
0 ziyaret
Chrisli18

Özellikler

  • Geometrisubdivision
  • Çokgenler41,316
  • Tepe Noktaları26,826
  • DokularYes
  • hileliYes
  • canlandırılmışNo
  • 3D Yazdırılabilir HazırNo
  • Oyuna Hazır (düşük poli)No
  • UV HaritalıYes
  • Sarılmamış UV'lernon-overlapping

Biçimler ve Dosyalar

26 MB

dragonfinal.mov
16 MB

dragonanimation.mov
3ds Max
(.max)
31 MB

vray 2.30.01
dragon.rar

Açıklama

This a high quality model dragon. ******************************************************************** The whole model is rigged with quality. All texture, normal, and bump maps are provided to render as the model presentation clearly shows. Light setup is already setup. ******************************************************************** The feet have a foot contoller in case the customer would like for it to walk for easier animation. ******************************************************************** Saliva strands are skinned Tail, mouth, arms, and toes are also rigged. The model has 2 morph targets. One for blinking and the other for breathing (stomach expands). The Tongue also has a morph target to flicker up and down. FYI: Eyes open bigger than they are presented. ******************************************************************** Vray SSS2 shader is applied to the base mesh. Mostly everything else is using a simple vray material shader. ******************************************************************** The wings are using a cloth modifier. To simulate properly one would need to animate the arms first, and then "hit" simulate for each of the 4 wings from zero. Wings will follow the arms of dragon. Simulation takes approximately 20 seconds (100 frames) for each wing depending on your machine. Good for closeups, tv, film, broadcast, etc.
Nov 12, 2021 Ekleme Tarihi
Nov 12, 2021 son Güncelleme

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