Büyük Buda Heykeli 3D Modeli 3D model
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Basit iadeler
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Kutunun dışında çalışır
Özellikler
- Geometripolygonal_quads/tris
- Çokgenler78,154
- Tepe Noktaları82,122
- DokularYes
- hileliNo
- canlandırılmışNo
- 3D Yazdırılabilir HazırNo
- Oyuna Hazır (düşük poli)No
- UV HaritalıYes
- Sarılmamış UV'lernon-overlapping
Açıklama
Great Buddha Statue of Kamakura Japan 3D model
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High detailed 3d model of the Great Buddha 3d scan. This model was created using photogrammetry and has a very high geometric accuracy
See more landmarks models in our account
MAIN FEATURES
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>>Model was designed for game engines and closeup renders.
>> Rendering is made with Vray and realtime Marmoset Game engine.
>> High resolution texture with realistic setting for materials and detailed topology also enables very nice and high quality renders of this model
>> Professionally created model and textures
>> Detailed modeling scaled to real-world scale
>> Professionally created UV sets
>> Accurate and realistic high-resolution textures.
>> Include all essential maps such as color, normal bump, and specular
>> All materials setup.
>> Good file organization. All components are intelligently grouped and layered.
>> Great poly and texture efficiency for this level of scale and detail.
>> Original format is 3ds Max 2012. For best result use this format.
>> Preview Images from game engines
TECHNICAL SPECIFICATIONS
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Vertice Count: 82122, Polygon Count: 78154
Number of textures: 10 in scene (20 all)
TEXTURE SPECIFICATIONS
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2 textures are 8192 x 8192 in resolution.
7 textures are 4096 x 4096 in resolution.
PBR Textures: Diffuse maps, Normal maps, Specular maps,+ additional 10 textures albedo, AO, cavity
- is photo-realistic, is in quadratic format, is in very high resolution, is in Tga format , no bugs on normal maps
MODEL
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- model is centered
- models has logical name
- all materials are named logically
- model is in real world scale
- model has the exact actual size and proportions obtained photogrammetric tools
- model has not any N-GONs, only quad/tris
- model detailed and retopologed in Z-Brush. First mesh, UV mapped and final correction in 3ds Max 2012
- model completely unwrapped and non-overlapping for editing the textures
- units: centimeters
NOTE: This model contains poles (more than 5 edges that converge to a single vertex.)
Sep 13, 2020
Ekleme Tarihi
Oct 06, 2025
son Güncelleme
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