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Hellman chang - Meridian console 3D model

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Hellman chang - Meridian console royalty-free 3d model - Preview no. 1
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Hellman chang - Meridian console royalty-free 3d model - Preview no. 1
Hellman chang - Meridian console royalty-free 3d model - Preview no. 2
Hellman chang - Meridian console royalty-free 3d model - Preview no. 3
Hellman chang - Meridian console royalty-free 3d model - Preview no. 4
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Hellman chang - Meridian console royalty-free 3d model - Preview no. 8
29
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Royalty Free LisansSadece editoryal
Basit iadeler
En iyi fiyat garantisi
Kutunun dışında çalışır
0 ziyaret
renekorda

Özellikler

  • Geometripolygonal
  • Çokgenler17,252
  • Tepe Noktaları8,704
  • DokularYes
  • hileliNo
  • canlandırılmışNo
  • 3D Yazdırılabilir HazırNo
  • Oyuna Hazır (düşük poli)No
  • UV HaritalıYes
  • Sarılmamış UV'lernone

Biçimler ve Dosyalar

3DS
(.3ds)

Hellman_chang_-_Meridian_console.3DS
FBX
(.fbx)
5 MB

Hellman_chang_-_Meridian_console.FBX
3ds Max
(.max)

vray 3.00.03
Hellman_chang_-_Meridian_console.max
OBJ
(.obj)
1 MB

Hellman_chang_-_Meridian_console.obj
OBJ

Hellman_chang_-_Meridian_console_001.jpg
OBJ

Hellman_chang_-_Meridian_console_002.jpg
OBJ
1 MB

Tom_Palmer_-_Ionian_iris_001.jpg
OBJ

Hellman_chang_-_Meridian_console.mtl

Açıklama

Hellman chang - Meridian console.

Inspired by the dramatic New York skyline, the Meridian Console makes for an understated yet smart accent piece. The sleek, sculptural pillars are randomly positioned, with their silhouettes echoing the Manhattan cityscape. Hellman-Changs arching lines add subtle surface detail and beauty to an exquisite console.

Tom Palmer - Ionian iris.

Exploring material and process the Ionian Iris is a huge lens cast in translucent, cerulean blue tinted resin, layered over a hand silvered panel, set within a patinated steel frame. This creates a unique optical effect, magnifying and manipulating the reflection though the coloured lens, generating a layered triple reflection.

- The models are based on the original manufacturer dimensions and technical data.

- Modeled in 3ds Max 2011, rendered using V-Ray.

- Model, textures and materials have unique logical names.

- The V-ray materials are set up with gamma 2.2, shaders and textures are included.

- Correctly scale of the original objects, multi-submaterial, object at 0.0.0.

May 25, 2020 Ekleme Tarihi
Mar 26, 2025 son Güncelleme

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