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DG_Design

Özellikler

  • Geometripolygonal_quads only
  • Çokgenler5,682
  • Tepe Noktaları5,738
  • DokularYes
  • hileliYes
  • canlandırılmışNo
  • 3D Yazdırılabilir HazırNo
  • Oyuna Hazır (düşük poli)No
  • UV HaritalıYes
  • Sarılmamış UV'lernon-overlapping

Biçimler ve Dosyalar

3ds Max
(.max)
17 MB

mentalray 2011
hippo27 2011.max
3ds Max
134 MB

maps.zip

Açıklama

This is a photorealistic hippo modeled in mudbox finaly for 3D Studio Max. The details are baked in a displacement map and normal map so the ground mesh object is easy to animate and handle with low power machines. As shader it is used a sss mr shader for the real look. The bones are a standard 3dsmax biped and the hairs are the 3dsmax hair and fur modifier on a extra low poly hair object. The hippo has some morphers so it can shake ears and open the mouth. The hair rising object is a extra low poly object so that the main object can used with a turbosmooth modifier. Both obects have the same morpher aims connected togehter! Maps - ambient Occlusion 8K - Bump map 8K - Diffuse map 8K - diffse teeth 4K - Displace map 4K - hairdense 4K - Normal map 16K and 8K - Normal map teeth 4K Unit scale: Meters System Unit scale: 1 Unit = 1,0 Centimeters Scale: X: 1,021m y: 3,036m z: 1,438
Dec 26, 2019 Ekleme Tarihi
Nov 12, 2021 son Güncelleme

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