Günlük duvar 3D model
0
Royalty Free LisansTüm genişletilmiş kullanımlar
Basit iadeler
En iyi fiyat garantisi
Kutunun dışında çalışır
Özellikler
- Geometripolygonal_quads only
- Çokgenler21,119
- Tepe Noktaları21,510
- DokularYes
- hileliNo
- canlandırılmışNo
- 3D Yazdırılabilir HazırNo
- Oyuna Hazır (düşük poli)No
- UV HaritalıYes
- Sarılmamış UV'lernon-overlapping
Açıklama
All preview renders were rendered in Blender 2.8 using Cycles renderer with physically based Principled BSDF shader. Render setup utilizes 16384x8192 HDRI image lighting map (included).
Textures are optimized for PBR rendering solutions (using Metalness or Specular workflows).
Level 4 subdivision modifier is applied to geometry. Beauty renders uses albedo, roughness and vector displacement maps.
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GEOMETRY
Geometry provided is low poly mesh. Mesh is subdividable up to its original sculpt level of 6 to accurately reveal all tiny details of displacement map.
Model is designed to provide optimal detail/performance level you need. Not only high detail close-up renders are possible, but lower subdivision level/not subdivided mesh can also be used in game environments.
Geometry centered on the origin.
Real world scale.
Polygonal quads only.
No poles with more than 5 edges.
Units: centimeters
Displacement distance (useful in other software packages): 10.0 cm
UVs: linear
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TEXTURES
Textures are photorealistic (32 bit per channel EXR) images, created from real object capture data.
Keeping in mind that this is a large tree and in order to preserve visual quality albedo texture is 16384x16384 px. You can always resize it to suit your needs. All other textures are 8192x8192.
Each model UV's were created and inspected according to its specific surface characteristic. This enables to find the optimal balance of maximum texture space allocation, intuitive layout, easy further 2d texture editing possibilities and minimal texture distortion.
Textures are designed to fit linear UVs (no internal smoothing, locked UV borders) to avoid UV smoothing errors. Geometry of evenly sized quads guarantees low linear UV texture distortion when subdivided.
Textures used in provided Blender scene:
Albedo
Roughness
Vector Displacement
+ Spherical 16384x8192 HDRI map texture.
Additional textures provided in separate archive:
Normal (for subdivision level 0 geometry)
Specular
Glossiness
Displacement
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INSTRUCTIONS
Download scene files and textures. Due to its large size and upload file size restrictions textures are in separate multiple archives.
16k Albedo texture is split into three part .zip archive, so you need all three parts in the same folder to extract. Its likely that the zip utility that is built into OS cannot unzip split archives. Archive was created using 7z program. If you are under Windows I recommend using 7z to extract. Also, there are free archivers available for other OS: OS X - Keka file archiver, Linux - p7zip utility. To extract - open Log_wall_texture_albedo_16k_blender.zip.001 file with archiver program.
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No third-party plug-ins used.
Scene created in Blender 2.8.
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Feel free to leave your feedback. It should help me to better know your needs and actual product reception. My goal is to provide high quality models and constantly improve various aspects of them. Thank you!
Oct 01, 2019
Ekleme Tarihi
Oct 17, 2022
son Güncelleme
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